The CEO can says things like “It’s not for everyone”, but this is just PR. Everyone here thinks they are the target audience. If that statement were to mean anything, the CEO would say who the game is NOT for.
My main priority is combat. You can do mostly whatever with gear, but the moment you jeopardize combat fundamentals I lose interest. If your combat is not good without fancy particles, then it isn’t good.
Wicked has good combat until the game breaks. Diablo players are OK with this and Souls players are not (generally speaking). This is the crossroads Wicked is at. Once you cross this line, it’s hard to uncross it. The expectation is that if I get build X and press button Y, I should be winning.
What combat enthusiasts are looking for is core aspects like timing, direction, stamina, weight, commitment, and other things associated with Souls combat regardless of what part of the game you’re in. Your skill should always matter and it should always matter most.
