Missed Temporal Anti-Aliasing for transparent textures (water, fog)

There are transparent textures in Witchfire. For example, trees. They look bad without TAA. However, when I enable a temporal-based anti-aliasing (DLSS is also counted as it) trees and other transparent textures looks nice.

Here is the screenshot:


However, it’s broken in No Rest For The Wicked.

Fog, water (waterfalls), walls/trees (when they disappear (it’s not a “special” effect, it’s a bug — graphical artifacts of “checkerboard rendering”)) and fishing rod line have no anti-aliasing. With any setting. Even with enabled DLAA.

Here are the screenshots (Also, I did the integer upscaling of them to save the images quality after the forum’s converting png to jpg):

The fishing rod line without AA, water is too noisy:

Fog artifacts:


The object vanishing artifacts (a wall and a tree):



Waterfalls totally look bad:



Also, I would like to see some CPU-optimisations.

I have good performance with RTX 4060 and i7-7700 in the start island location, but in the location between the bridge and the first boss my FPS notable (almost 2 times) goes down to 45-55. Changing the settings in the game does almost nothing. GPU is loaded only by 65 %.

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