in this specific case it’s the doors to the houses in sacrament, also sidling against a wall seems to make it easier to initiate the animation from a weird angle
currently this isn’t a big deal since I believe the only objects you can interact with that force player movement are these doors that also trigger a level transition but if at a later point in development some new objects get introduced that cause the player to be displaced a set distance on interacting with them and don’t have a level transition it could easily cause the player to get stuck inside a wall
first instance, recreated but originally happened by pure accident when I wasn’t specifically trying to break anything
more angles
same door no sidling
different door no sidling