Meaning in the early game

i’ve realised the game is at its best for me during the journey, when i don’t quite have what i need yet. when finding a spruce tree is exciting because it might mean an upgrade. when a bear or a boss isn’t just xp but a turning point. crafting itself is great, i like that it’s rng but still authorable. what changes the tone isn’t crafting, it’s sitting on a fully stocked industrial stash ready to pre solve the arc.

once i’ve got piles of mats, everything turns into throughput. mats become units, bosses become scheduled upgrades. the world starts feeling less like an ecosystem and more like a warehouse with great lighting. when progression is local, things have warmth. a spruce tree isn’t lumber, it’s potential. the journey is the rewarding part. finding a stupidly hard boss without enough gear to easily beat him. curious how others feel about that.

1 Like

I really like leveling. You start super weak. Everything is threatening. Mechanics really matter. If you stay in an area until everything in town is upgraded with those mats, you start feeling powerful before moving on to a new zone tier where things are threatening again. Then you hit max level, put together a build, and everything becomes super easy. That is fun for a while, but I eventually get bored. Then I make a new character and do it all over again.

I think 1.0 is gonna solve the issue of things becoming super easy, and this epic leveling experience is going to last a lot longer.

1 Like