NRFW got an ingame watch, which shows time of day, one can think about it as they want.
But it can be considered a QoL.
But since we got a seperated timer ingame, I think you should stray away from putting timers ingame that uses real life time.
You can still have a timer that is 1 hour real life, but depicture it as what that would ingame (a day?).
It would remove the cheap mobilegame feel, and depicture how the works, ingame uses a day or two to work.
More so you could actually have works coming and going to the projects with material, and the vendors and so responding to the noise, or messy state of their shop at the moment.
I know, a lot of work, for a small feature, but personally I think it is such small details that makes you smile, when discovered.
Also cannot wait for the farming.
I know co-op is up there as a high priority, but for me it is just a small QoL thing.
Please do not teether the players, let us get lost from each other on totally seperated maps if that is what its call for.
And also make the crucible even greater with co-op, more insane powerups, hordes of mobs, and more terrible bosses. In other words make it scale with player numbers, but do not be afraid to let us be OP once in awhile.
It is just the crucible.
Also haven’t found the endless mode yet.