Lose 100% Focus on Focus Use is boriiing

Get rid of the Lose 100% Focus on Focus Use enchantment. Pestilences are my favorite activity of the game, and this is the only gripe I have with it.

It is just a waste of time and anti-fun to keep switching offerings to get rid of this enchantment. An enchantment like this disables 90% of the builds out there, and anyways I can get rid of it if I switch the offerings. Then to me the issue is just boiling down to a frustrating nuance every time I have to switch offerings like 10 times to get an arrangement that doesn’t have this debuff.

This reminds me of the Reflect Damage affix in PoE maps. Thanks goodness they removed it.

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+1

I also instantly got reminded of PoE where some modifiers are unplayable for certain builds, and as you said since there is an easy workaround it creates unnecessary friction.

-lesser regeneration
-decreased max focus
-20% chance to get silenced on hit for 1sec

Would be things that are doable and maybe force you to temporary adapt your playstyle which can be fun. But Dmg reflect like Pestilence modifiers are something that should not be copied from PoE.

Good day Cerim :herb:

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Weird but totally reasonable comparison, indeed losing 100% mana/focus on Use for a Mage is pretty much instant EMOTIONAL DAMAGE .. which is why it have a reason to stay, right?

:grin:

Do you mean in case someone decide to voluntarily keep it? Like to challenge themselves? Because if I’m a mage, and I don’t want to deal with it, I just need to switch to a different offering and make it go away. The problem is now that if I’m that player, sometimes I might need to cycle through 10 different items to get rid of it, and it’s just an annoyance at that point.

Also, my comparison with PoE Reflect Damage is not a 1:1 comparison I hear you. But I meant it from the perspective that IMO they’re both trying to keep me from having fun.

NOTE: If the game forced me to keep the debuff, and locked my item once I insert it, sort of like an RNG done deal. Maybe I’d accept it as a game mechanic.

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It breaks too many builds, including runes that need to channel, making them unusable, and it completely warps rune balance for the worse as you’ll only want to use your focus on the highest damage per focus rune you got as you get a single cast every other attack sequence.

Why would you ever use a 50 focus cost rune if it will empty your focus pool all the same as a 150 focus one that does more than triple the damage.

It also narrows down gameplay variety since it severely restricts rune use, and as such you end up just spamming regular attacks.

It degrades gameplay.

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You can add 50% stagger resistance to this as well. My poor stagger builds.

When I burn torn sinews, I get these crap debuffs much less often. I’m thinking that is because it’s 3 debuffs rather than 10, making the chances of getting a build breaking debuff much lower.

^ that is the workaround right now.

i always burn torn husks/marrow/sinew and only have 3 modifiers

i used to burn spare gear but got tired of the massive inventory throughput

although i was enjoying the extra difficulty i agree the “lose all focus” was driving me up the wall slightly

i think the pestilence is supposed to have unfair modifiers

my favourite is “mobs take 50% less dmg when high hp”

I don’t even have a focus oriented build and it’s still the modifier I hate the most.

And then this one, yes. 50% it’s just too high when all the other modifiers are around 20%. Most RPGs also struggle with balancing CC, where characters that rely on can either do no-damage rotations or the CC windows are too narrow, and they just die.

So it’s a modifier they maybe shouldn’t touch in the first place and just have a baseline function they tweak.

It also relates to action speed, which is always fun, and always messes up the game’s dynamics completely since risk/reward and timing elements just completely change.

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