Log of Patch 1 Bugs

  • Black Trench Chest:
    – Small chest south-east of the first whisper.
    – Unable to be interacted with.

  • War Room Monster:
    – Weapon is sometimes invisible.

  • Plague Worms:
    – Lock-on is very inconsistent and sometimes will NOT lock on unless they are the only enemy around.

  • Item Stacks:
    – If you have two stacks of the same type of item, you can’t swap between them if one is already selected.
    – Example: You have a stack of 25 mushrooms and 17 mushrooms. The 25 mushrooms are currently equipped. If you try to swap to the 17 mushrooms, it will stay on the 25 mushrooms.

  • Nameless Pass Old Cottage Item:
    – Above the divider wall near the old cottage, there is an item “shiny” floating way up in the air.

  • Mariner’s Keep Mess Hall Key:
    – Mess hall key respawns and can be picked up multiple times.
    – You cannot discard/sell the key.

  • Old Cottage Key:
    – Same issue as Mess Hall Key.

  • Northern Nameplace Pass Tree:
    – North of the Whisper next to the Twins arena in the small grassy area, the northern most tree is visually a bit of a place/floating.

  • Nameless Pass Cave Skybox visible:
    – Located in the nameless pass cavern before the twins, where you have to jump down to climb up.
    – As you are climbing up the pillar, step onto the right platform that has the iron deposit.
    – There are two areas where a skybox is visible through the rocks.

  • Ellsworth’s Speech in Town Square:
    – Should be skippable like other cutscenes, especially for those with multiple characters.

  • Type in Rebuilding Sacrament:
    – For Whittacker’s Crafting Shack, the second tier (leveling up to 3).
    – “… more advancedfurniture and…”
    – Space missing between advanced and furniture.

  • Nameless Pass Horseshoe Crab:
    – Near the beginning down the creek where there is a tree surrounded by water.
    – Horseshoe crab spawns under the tree, or at least within the ground.
    – There is a second one on the south part of the land that is floating in the air.

  • Rebuilding Sacrament:
    – Contribute all does not start the build timer.
    – Player has to go in and click just regular contribute once afterwards to trigger the build to start.

  • Crucible pillar after elevator:
    – When you first enter, the first area where the hallway narrows.
    – Crucible level: Tree level where you jump to the rock, then climb up vines.
    – The Cerim can walk inside the southern pillar fully.

  • Giant bodies and doorways:
    – Giant bodies with collision can block doorways.

  • Witches:
    – Having to completely clear lock-on in order to target witches again after mass teleporting.
    – Their teleports should have a cooldown, even if its just something like 3 seconds.

2 Likes

Wow! Thanks for all the reports. Will pass along to the appropriate developers

1 Like