Part of the EA was to gather feedback from your player base and I believe we have more than delivered.
Going forward, why not structure it? Anyone of us would provide 10-20 suggestions on nrftw and if you multiply that by the player base… the game quickly becomes a hodge podge of genres, needs , wants and wishes.
What if, we provide our feedback as is, weekly / monthly, you go through the ideas that work for the vision you have for the game. Come up with a list of 3 or 5 and let the community vote on it.
We get to discuss the options and vote on what we would like to see make it into the game as a future experimental build or release build. We are given XX days to vote and when closed, closed! Anything feedback after this time goes into a ‘possible ideas’ category that you may or may not include in future releases
We are still providing feedback but now aligned to the vision you have and we can see we are being heard.
Not sure if that’s an efficient way to go about it. I understand your intent but even in a structured context many players have no idea what implications of certain features/systems in a game might have before they’re implemented. They may also be heavily biased on opinion based on the current feature set and balance of the unfinished product. So a voting mechanism beforehand can equally result into a degradation of the original intent or quality.
I think in general it’s easier and less effort to have a developer do whatever was already planned, release it and measure it against the playerbase’s hands-on experience. You can get much more precise feedback and opinions after it has actually been playtested and doing this better protects to a degree original vision.
absoluitely right, we dont know which is why the Moon Studios folks would curate the list of what is both do-able and within the identity of the game they are creating.
We provide raw wish list items, they curate it down to what is doable and we vote
The average ARPG player has no real understanding of how the gameplay loop works. I have played 15K hours in PoE1 and I’ve learned that what I think is good idea is usually only about 10% accurate. The ripple on effects are really hard to see and predict and people have jobs to sit and think about this stuff and none of us actually really take the time to think about the follow up effects to the systems that are already in place or the systems that they have made that aren’t in yet. I think this overall is a bad idea. I’d just let them cook. If you are passionate about the game and have feedback I’d leave it for them to read but if you are passionate about the game it’s because what they are doing is working. As soon as the unwashed masses start deciding whats good for a game, it usually ends bad. I include myself in this category, I might have more time spent in a game and know the mechanics really well but that doesn’t give me the insight that a developer has for upcomming things.
Everything you said is correct AND THAT IS WHY i am making the suggestion.
This game is in early access, meaning it is mostly baked, the vision is mostly set BUT there are some areas that the devs are still testing and want to gather our feedback and input ( at least the way i understand early access)
Right now, we are not providing feedback - we are drowning them in thoughts, opinions and wishes. Which means, most of it is probably being ignored …understandbly so.
with a minor tweak, we accoomplish two goals at once.
step 1 doesnt change, we still provide feedback as we have been.
step 2 the devs categorize into “never happen” and “interesting”
the devs, according to their vision, according to the game they are building and want to release, the select the 3-5 suggestions that align to their goals and say “vote”
just because something was voted top, doesnt mean it automagically appears in the game. it is adding structure to how we provide feedback that that the devs can choose to act on.
personally the idea of 3rd person mode i hate. It makes NRFTW too much like Elden ring IMO without enough to differentiate it
This is not meant to be a “i’m right, you’re wrong” post - if the community thinks this wont provide value to the devs in creating the game the are working on….so be it