With the incoming 1.0 release I can’t hide both my excitement but also my frustration regarding the full wipe.
I understand it’s necessity, it might be too hard to transfer resources, armors/weapons to our new characters. It still pains me to realize that I’ve wasted 80 hours+ to get my perfect set for it to be gone.
While the resources grind is one of the culprit it’s core of the game so we can’t quite change that and aside from the different Embers or Malformed Skulls the rest is not quite problematic.
Here comes the suggestion: the most “hostile” grind are the item facets. While I’m fine with their randomness when we craft it, it’d be a great improvement to have some control over it afterward, through a reforge that; for a cost of ingots maybe, can allow us to choose our desired facet thus removing the scare of not having enough randomly dropped late game resources to have the facet we’re looking for.
On the same note the random re-roll for enchants can suck up all your embers without having the one your looking for pop, exclusively for the negative of plagued items because we have other ways to alter regular enchantments. Maybe a simple variable that won’t re-roll into let’s say “Unrepairable” if it already got rolled until the list didn’t do a complete rotation.
Exalted randomness is also rather annoying, shall we choose which enchant to exalt or should enchantments can only be exalted once I don’t know. Although exaltation is a minor issue compared to Facets grind.
There must be tons of suggestions regarding that problem and hopefully the final solution would be fulfilling, otherwise my time investment would feel wasted over this game that gave me much hope and great time regarding it’s art and writing and I wish I’ll be happy to play more of it despite my loss.