Ideal for updating Current Attributes System/Weight System

So one thing I have noticed a lot is the gear is overweight, on top of that each level only gives 3 attribute points and with the max level being 30. Hopefully I am wrong but if it is still 30 for whatever stupid reason then either the max level needs to be increased, the amount of attributes needs to be increased or the weight system as a whole needs to be redone and the items weight drastically decreased. Because I am gonna tell you now that a jacket is not 20ibs. Maybe if you stuck 20ibs of coke into it, it would be 20ibs but a jacket alone is maybe if your luck 1 or 2 ibs. same goes for your normal metal helmet at most its might be 5 ibs give or take. Hell a Kevlar helmet give your take is 5 to 10ibs based on what you attached to it. Basically what I am saying is in order to find a better balance in the leveling and attribute system either we need a bigger level cap, or more attribute points or the weight system needs to be completely redone as the items are overweight for now fucken reason. It makes no sense for the main character to be moving like a turd while every single enemy we come across is moving like a fucken samurai and ninja on crack cocaine.

I am sorry for my vulgar language but I really love this game and want to see it succeed and I can tell you this now that the main character or the player shouldn’t be moving or acting like a potatoes while every enemy we come across is a super Saiyan or some cracked out Elden ring mini Boss, at least in Elden Ring they give you the points and levels need to beef up your character enough to where they don’t act like a turd. Now maybe I am wrong and this as already been addressed and fix in which case ignore my ramblings, however if it hasn’t please balance this out or fix this please. Thank You.

i wanted to link u this thread here: Weight as a skill seems redundant

and this: Expedition 33-ish Attribute system for Wicked

and i also can tell u, that there will be a change to the level system at some point, although we do not yet know when how what it exactly will look like, see also here: First Preview of our Class System