I’m referring to the second attack in the combo chain. A short video showcasing it here(Short Bardiche for scale):
Unlike others, this charged attack is fast by default and alters the moveset, enabling more decision-making during combat. Most heavier weapons IF they have a charged attack, it is often very slow and very conditional, typically used to start a fight, punish a staggered enemy, or act as basically a ranged option (run or roll away, then charge).
Maybe it can be even expanded on, charge attack can be quick by default but if we decide to then we can charge longer for more damage. Or some sort of perfect timing mechanic for bonus damage
Anything that makes basic movesets more complex is welcome
P.S. reminder that some weapons still have only a very basic move(set?) and it should be changed.