Homogenize enemy attacks

Please make sure that enemy attacks behave all the same way.

What I mean is that some attacks’ hit boxes follow very closely the attack animation, while others don’t.

For example the enemy wielding the two-handed fire axe has an attack hitbox of about 150% its animation.
Also most of the running charge attacks (the ones of enemies without shields) have their hitbox collide way before the enemy model gets close to our character.