Health regen outside of combat

What is the logic behind the removal of health regen on items? The current focus on food as the only healing source outside of combat feels totally off. Since food ressources are quite finite, jumping off a cliff to heal seems like the logical choice of action, which is quite weird.
The health regen outside of combat was a quality of life feature, which made the game way more fun, fluent and less tedious to play. I just do not understand this downgrade.

I 100% agree.

Note: be mentally ready for gatekeepers to come blast you/us any moment by telling you that food is abundant, you’re doing it wrong, skill issue and that the game is not for you/us :skull:

Let them come, mate. That is totally fine. I have played alot of dota and league, therefore my defensive stats are pretty high.

Edit: A discussion with some fire is always fun.

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Yeah I feel the same way. I like having limited healing in combat, but now we’re limited to both the actual quantity of food we have and the stomach mechanic that was introduced this patch. While I think this is a better direction, healing outside of combat is tedious.

One solution would be to have campfires slowly regenerate health when you sit at them, but that could create a weird dynamic of players constantly running back to the campfire to heal after every fight.

Another would be just to have Whispers act like a bonfire and restore your health, but that would come with similar issues stemming from the fact enemies don’t respawn in this game when you die.

You could have healing aura, but that requires focus, something much harder to come by since the new patch.

Really, I do believe you should just regen health slowly out of combat. We already have many limitations on healing, and right now it feels downright oppressive. You raise the correct point; when just leaping off a cliff is the best way to go back to full health quickly, it feels bad.

I’ll keep experimenting, it’s entirely possible this is just a skill issue on my end or I’m missing something.

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