Healing/Item Limits/Weapon Attribute Balancing/Optimization/Respec (Resetting Skill Points)

目前我已经游玩了试玩版的全部内容,这个游戏非常好玩,但是还是有很多缺点,这可能也是测试的目的,接下家我会把优缺点列出来。
优点:
1.画面优美,目前独一档的画面表现,这也是我玩下去的主要动力之一
2.类魂游戏,游戏里的加点系统还有与BOSS的战斗,都可以当做魂类游戏来玩。对于一个喜欢魂的人来说,这是加分项,希望你们能不改变设计方向。但是在有些武器的构筑中,它没那么像魂类游戏,而偏向于动作游戏,所以动作系统的多样性也是很棒的
3.地图设计和人物动作的连贯性,都表现出了顶尖水准,这一点在你们之前的两部作品中也是优势,希望你们能保持。

缺点:(这也是我主要想说的)
1.食材回血的设定不太符合主流,在打BOSS的时候,你应该让玩家的主要精力能够集中在对战上,而不是这些繁琐的资源管理,因此我建议改成用血瓶回血,并且每次死亡自动刷新
2.烦人的物品限制,作为一个2020年以后的游戏,如果你还是用烦人的物品限制来试图增加游戏时长,这将会降低玩家的评分和游戏的销量,具体用什么方法来增加游戏时长,那是你们应该仔细考虑的东西,至少我希望这个方法是没那么枯燥无聊的
3.武器的词条是一个很难把握的东西,有时候会在这里出现很大的问题,武器的平衡性上会出现很大的困难,就测试版来看,武器的词条系统特别的自由,以至于会诞生出一些不用带脑子的武器构筑,虽然这可能会很爽,但是我认为这会大大降低征服BOSS的快感,类魂的游戏,还是难一点好
4.优化问题,目前这个游戏的优化不是那么好,一个游戏的上限在于优化,希望这个游戏的优化能够过关
5.洗点的问题,能不能重新分配属性很重要,这决定了玩家能体验多少种类的武器

这就是我想说的全部

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This is just with google. Might not be 100% accurate. Welcome (欢迎) Kang

I have played all the contents of the trial version. This game is very fun, but there are still many shortcomings. This may be the purpose of the test. I will list the advantages and disadvantages next.
Advantages:

  1. Beautiful graphics, currently the only graphics performance, which is also one of the main motivations for me to play
  2. Soul-like game, the point addition system in the game and the battle with the boss can be played as a soul game. For someone who likes souls, this is a plus point. I hope you can not change the design direction. However, in the construction of some weapons, it is not so much like a soul game, but more like an action game, so the diversity of the action system is also great
  3. The consistency of map design and character actions has shown top-notch standards. This is also an advantage in your previous two works. I hope you can maintain it.

Disadvantages: (This is what I want to say)

  1. The setting of food ingredients to restore blood is not in line with the mainstream. When fighting BOSS, you should let the player focus on the battle instead of these tedious resource management. Therefore, I suggest changing to blood bottles to restore blood, and automatically refresh every time you die
  2. Annoying item restrictions. As a game after 2020, if you still use annoying item restrictions to try to increase the game time, this will reduce the player’s rating and the sales of the game. What specific method to use to increase the game time is something you should consider carefully. At least I hope this method is not so boring
  3. The weapon entry is It is a difficult thing to grasp. Sometimes there will be big problems here. There will be great difficulties in the balance of weapons. Judging from the beta version, the weapon entry system is particularly free, so that some brainless weapon constructions will be born. Although this may be very cool, I think this will greatly reduce the pleasure of conquering the BOSS. Soul-like games are better to be difficult.
  4. Optimization issues. The optimization of this game is not so good at present. The upper limit of a game lies in optimization. I hope that the optimization of this game can pass the test.
  5. The problem of resetting points. Whether the attributes can be redistributed is very important. This determines how many types of weapons the player can experience.

That’s all I want to say

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thanks for translating @BowUser

@kang_er please use english in the forum, so everyone can understand. if you are having trouble to translate, you can use chatGPT or DeepL. They are both quite good.

i will translate the title and edit it.

i agree heavily on the food system. instant use of pots would be more enjoyable.