Healing increased on gear only affects your own personal healing Received not the amount of healing you do.
eg putting on +200% healing then using heal aura heals you for 200% more, but your ally or co-op player still only gets the base amount.
so technically it’s either bugged or the tooltip should read, Healing Received
or fix “Healing increased” to increase healing?
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Thanks Jon, I’m going to let Moon know about this one!
Silas
I noticed this as well. I had created a healing increase build prior to the together update removing it from most gear, assuming it would buff the aura for other players but it does not. The only way right now to be a healer is to have a ton of focus and gain, and because the healing is slow on other players, it’s pretty hard to use mid fight.
Also, 200% healing is not possible currently. Most I can think of is 30% healing from unique serendipity ring, 20% from unique hearts desire shield, and 20% on non-plagued armor enchant. 30% at low focus on plagued helm is situational. 15% based on durability on pants helps but is not a healing percentage buff and needs to be on plate with a durability enchant to shine. So with fairly rare items, you can only get 70% without enchantment power gems. At low focus and low health, you could reach max of 170% with the right gems.
Also, I want to try this build now 