[Patched] Healing Increased by Durability Breaks Serendipity Ring

Equipping the Serendipity Ring with a pair of gauntlets with the ‘healing increased by X% of current durability’ enchantment leads to instant heals from food.

Correct behaviour, with just the ring:

ring-working

Instant healing, with the gauntlets on:

ring-right-fecked

Completely reproducible for me, not so much for a friend.

(On the plus side, this way the Serendipity Ring provides the full 30% healing increase as opposed to missing a tick of healing at the end as usual.)

Was it only with gauntlets? Or did you test other weapon-types with the heal+ enchantment?

I’ve only tested with gloves. Since your post, I have, at great cost to my character’s ability to enjoy clam chowder ever again, tested several more. I’ll list all eight enchantments that could have broken interactions. Five increase healing:

  • Heart’s Desire
  • healing increased on magical chest armour (tested, bugged)
  • healing increased by durability on plagued gloves (initial test; video above, bugged)
  • healing increased by durability on magical gloves (tested, bugged)
  • healing increased at low focus on plagued helmets (tested, bugged)

Three additional ones decrease healing:

  • healing reduced if no enemies are nearby, on plagued bows (tested, not bugged)
  • healing reduced for each enemy nearby, on plagued melee weapons; this is a separate enchantment with separate percentages
  • healing reduced on plagued chest armour

There is no increased healing on weapons. I forgot for a brief moment that the game illogically uses ‘gauntlet’ to refer to weapons and ‘glove’ to refer to armour for wrists or hands. Is this why you spoke of weapon types, or is there some enchantment I haven’t seen?

(I should point out that a friend of mine is unable to reproduce the bug. Perhaps I can figure out where our methods diverge.)

Yes, you said gauntlets, so I thought that meant the fist weapons; as gloves mean the armor usually.

And there are weapons that still have the Healing affix on them, if you had legacy items. So I didn’t know if that was the case either.

So now I think I understand you meant the +Healing % enchantment on the Gloves armor piece.

No worries, I wouldn’t report an issue with legacy gear.

But since you kindly reminded me, I’ve checked my old items. I have the durability-based enchantment on a bow and shield (and they both break the healing-over-time), but not a melee weapon. If you still have one (or a Heart’s Desire) and feel like trying it, that’d be a nice contribution.

For now, I assume any healing increase does the trick.


(Since you still write that you ‘think’ you understand, you may be better served by the moving pictures I included above. Perhaps they will finally clarify the matter. :grin:)

Good report Konrad, I will escalate this!

Silas

edit: the gif’s are not my prefered method of conveying information, if you can use screenshots or clips going forward please :wink: (gif is to blurry and can’t be fullscreened)

No longer occurs for me in 29029; probably fixed.