Gathering improvements hotfix#6 lead to slow finisher animations on spruce trees

Tag: gathering

Hi,

I noticed after Hotfix#6 I was getting a slower finish of certain trees after hitting perfect. I digged in and found spruce trees to be guilty, whether in Black Trench, Nameless Pass or Lowland Meadows, if my first hit was Perfect, the execution would result in the slowest animation.

Funny thing is that if you hit a ‘good’ and ‘great’ or great → good, you’ll see the normal finisher. It seems beholden to hitting Perfect.

Visual aid (please don’t be jumpscared by my exceptional crude editing):

Files

Regards,

A Cerim

edit: I have tested and found out that hitting 2 Greats will result in normal animation. It seems this bug is related to either hitting a Perfect or because the first perfect almost kills the tree (but with a few hp left everytime).

Hey @Silas-Inservio-Pax ,

Thank you for submitting this. I’ve escalated it to the proper channels for further review.

With thanks,

Jake

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