Breach Hotfix 6 made another change to the gathering system:
…and it somehow turned out to be the worst iteration so far. The core problems with the newly intrduced gathering minigame were not adressed, so that it seems reasonable to make another feedback attempt in order to improve the system.
Core Problems
- Gathering takes too long! . It takes 3 good or great hits to collect a T3 node with a T3 tool; 4 early or late hits; 2 hits if the first and/or the second hit are perfect.
If you miss the first 2 hits then the perfect hit does nothing. Players who decide not to engage with the minigame for whatever reason will get tired of the gathering animation really fast…or go make a cup of tea in the meantime. - Perfect hits yield miniscule bonus loot. It may be a bug, but I can swear I had 2 perfect hits and walked away with just one ore/wood/plant.
- The grading system is highly intransparent/inconsistent. There seems to be no difference between good and great hits, as in both cases you will either get 2 or 1 resource units. It is also questionable why 3 good hits can yeald only one resource in the first place. If grading is supposed to only cut gathering time, then I would refer to Point 1.
- Bonus loot is created in a separate drop. This creates a number of issues not in favor of players. First, the drop can fall down a pit or lake etc and may become unobtainable. Second, it is easy to overlook a drop between all the tall grass or pebble. Third, players spend addition time collecting an addition drop.
Proposed Solutions
- There is always only one item drop after garhering.
- It always takes only one hit to gather a node with a tool of the same tier. A silver minig tool should take one hit for a silver node. If the player is using an iron tool it takes 2; etc.
- Simplify the grading and the yield. Early or late hits yield 1 resource; good hits yield 2 resources; perfect hits 3 resources.
This suggestion would accomplish the following:
- Reduce the time spent on gathering by shortening the gathering animation as well as reduce the drop pick up time.
- Reduce the risk of lost loot.
- It would make the grading system transparent and consistent.
- It would still incentivise perfect hits.
Sorry for the long post; here is a potato ![]()
