Loot System:
First-time drops should be fixed (guaranteed), while subsequent refreshes can be randomized.
Weapon Stat Requirements:
Change scaling requirements to fixed values for consistency.
Weapon Combos:
After a running attack (R1A), the next input should directly chain into R1B instead of repeating R1A.
Enemy Healing (e.g., Chicken Knights):
Limit their healing item usage to prevent infinite sustain.
Furniture Placement:
Add a grid-snap feature for precise alignment.
Weapon Switching:
When dual-wielding (2 weapons equipped across 3 slots), remove the “empty hand” toggle—only cycle between the two equipped weapons.
Single-Player Enemy Reset:
Allow resting in beds to respawn enemies offline (like Dark Souls’ bonfire mechanic).
Lock-On Visibility:
Replace the current subtle lock-on indicator with a bright white dot or more noticeable UI element—it blends too well with the art style.