Gameplay & QoL Improvement Suggestions:

Loot System:

First-time drops should be fixed (guaranteed), while subsequent refreshes can be randomized.

Weapon Stat Requirements:

Change scaling requirements to fixed values for consistency.

Weapon Combos:

After a running attack (R1A), the next input should directly chain into R1B instead of repeating R1A.

Enemy Healing (e.g., Chicken Knights):

Limit their healing item usage to prevent infinite sustain.

Furniture Placement:

Add a grid-snap feature for precise alignment.

Weapon Switching:

When dual-wielding (2 weapons equipped across 3 slots), remove the “empty hand” toggle—only cycle between the two equipped weapons.

Single-Player Enemy Reset:

Allow resting in beds to respawn enemies offline (like Dark Souls’ bonfire mechanic).

Lock-On Visibility:

Replace the current subtle lock-on indicator with a bright white dot or more noticeable UI element—it blends too well with the art style.

By dual wielding, you mean the 2 handed weapons like greatsword, dual dagger, staff etc. or like a one hand and shield/bow combo?