Gamedesign issues, wishes & bugs

Hello, dear Moon Studios!

First of all, thank u for what u make for us. I’m personal under the great expressions since the Ori’ series.

Please, pay attention on some game details that I noticed while had been played NRftW.

I play the Steam version on keyboard and mouse.

  1. There aren’t names of whispers on the map so every time u took guess where to teleport.
  2. There is some kind of input buffer that produce a bunch stupid fails during gameplay, especially in The Crucible. For example, the character does multi dashes if u push the dash button many times, so frequently I just falling in abyss or step up just under the enemy attack.
  3. Every single time after the fail in The Crucible I should run and activate blood altar again. Usually The Crucible takes far more than a couple of tryes so such routine becomes very frustrating.
  4. It is very easy to stuck between an enemy an a wall or between a couple of enemyes. Once u got stuck u almost have no chances to escape and than u die. Espicially with gloam bruisers in The Crucible or with other types of enemies with big hitbox.
  5. IMHO, the aim system in game is quite counterintuitive and unhandy. Little point that marks the aimed enemy very inperceptible and I still don’t understand how to change between targets fast and correct though.
  6. There isn’t a stack quantity icon/indicator for items.
  7. U can’t see stats and description of runes in inventory only at Eleanor’s shop.
  8. There are a bunch of glitches with mouse in inventory: position of coursor doesn’t conform the item icon and etc.

Thank u very much for attention. My pleasure to contribute in the game development in any way.

P.S.: Forgive me if my language looks rude. I’m not a native speaker.

Thank you for the effort writing this up Magoostoos!

If you experience any bugs, you can report them in the Wicked Bug Reporting section of this forum.

Silas