I don’t usually post feedback or reviews, but been a fan of Moon Studios since the first Ori and I want this game to do well so you can continue to produce beautiful games. ![]()
A little demographic info - I’m a 45 yo gamer who has about 1, maybe 2, hours a day to play games a day. I always play a caster, and this game has been no different in that regard. I have genuinely enjoyed playing No Rest for the Wicked, so while I’m offering suggestions for changes, I think the art and gameplay have been phenomenal and continue to recommend it to other gamer friends.
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You offer the option to not display the helmet on a character, but the character portrait continues to display the helmet. It would be nice if those two things were in sync.
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It would be helpful if the character stat page could also give details about your active buffs (and/or debuffs).
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Consider adding a cat bed/dog bed housing item that would add a cat or dog to your home (I always pet the animals in town =x).
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While the stats/buffs are far from simple, I have found them to be fairly intuitive. I genuinely appreciate when I can play the game and not play the guide. The one thing I’ve found a little confusing is how some of those things interact with Rune abilities (versus weapon attacks). I use a wand, and I’m not sure if my fireball is getting better because I’ve leveled my weapon or increased my Int (or both). I also don’t know how things would interact if I grabbed a plague rune off of a Piety based wand and socketed it into an Int based fire wand. Maybe a clarification in the tutorial entry would clear that up? The new description on the elemental oils (fire infused and +fire damage) was very welcome.

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The change to “Perfects” on gathering has been really nice - the dopamine receptors have been firing on all cylinders.
Fishing feels very weird though. I can watch the animation and ignore the wheel for chopping, mining, and digging, but I’m not sure what I’m watching for while fishing. I try to watch the circle that’s over my character for the right time to press, but the feedback on timing is over the bobber and I usually miss it visually. -
I thought I would hate the daily/weekly quests (it’s something I’ve found tiresome and repetitive with MMOs), but it’s been exactly the opposite. On days where I have less time to play, I can achieve something in the game, get some rewards, and advance my character. Definitely a keeper IMO. It also avoids that feeling I got from BG3 sometimes, where I boot up the game, run around town for an hour, have to log off, and wonder what, if anything, I accomplished.
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Not sure if this one is possible, but as an old fart who still wants his in game house to look nice, could there be a toggle-able snap grid for placing housing items? I realize this may not be possible because the homes aren’t perfect squares - I just thought I’d put it out in the universe.

I can’t yet offer any feedback on multi-player (and I realize that was the big feature of this patch). I bought the game for my partner for Christmas - I just have to keep working on getting him excited about it.
I appreciate your time - and the beautiful and enjoyable games.
-Wit