Falls and punishments

Accidental falls are still very annoying, especially in the crucible, where there are many rooms with small spaces and the character often jumps off cliffs with great desire.

This problem is compounded by the ability of enemies to push your character several meters due to their animations. There is no way to escape from this and no way to protect yourself.

Possible solutions:
a) Before falling, the character clings to the edge of the cliff with his hand and needs to pull himself up. At this time, he must not take damage or he will fall off and fall.

b) To be honest, I wish the monsters couldn’t push the character so hard with their animations at all, but we can try to tie this to the weight of the character’s armor. This seems logical, because we, as a player, feel the weight of the character well in armor and a massive tower shield, and when he puts a block, and then the rat moves him 10 meters with his animation, it’s just strange.