Enemies should not be close
This is a general problem it happens throughout the game whenever there is a climbable wall. It could be solved if the character had an invincibility period after climbing, or if we could decide to exit the climb with a roll or exit the climb with a “get up attack” like the “ledges options” in Super Smash Bros.
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That’s why sometime I use left path (slope elevation) if seeing the enemy too close or not confident to dodge
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