Fallen Ember - Loot Pool Adjustments

So i dont know if its just me but i feel the loot pool of Fallen Embers should not be included In the new Fallen Embers added to the game’s loot pool.

I can go entire map clears without capturing 1 normal Fallen Ember but maybe will get 1-2 of the others ones maybe even 3-4 of the other ones.
Especially when you reach the endgame the fallen embers have alot more uses and if were getting 5-10 a day to split between 4 regional members this seems like a stretch for grinding out endgame capable gear to achieve maxing Pestillence Zones.

Im totally fine with the new fallen embers like Radiant ones having an extremely low drop chance because those are used for exalting items. Or stealing an enchantment to place on another weapon or plagued embers.

The drop rate on normal fallen embers are so low im having a hard time keeping my crew together and playing the game. I know that there are new implementations on locking storage chests but if each group per zone clear is getting maybe 1-2 fallen embers its just not worth the grind.

I agree, they should buff the droprate of the fallen embers. Especialy since they have more than one utility (reroll enchant and respec stats).

Or atleast, it could be great to have multiple fallen embers in some quest reward instead of just one.

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Would be nice if Level 5 Vendor in Crucible was selling them on each run for a hefty cost of Offerings. (Not sure what that currency is called).

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I agree the drop rates feel too low, even though Moon has nerfed the rate twice in the past year.

To me it would make more sense to increase the Fallen Ember drop rate after we’ve completed the zone’s chapter main story mission.

Then have Eleanor be able to transmute the Embers to the other types, with a cost. This would give us agency over what ember we use, at the same time incentivize people to go through old content besides plagues.

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