When adding gemstones to a weapon or piece of armor in Eleanor’s shop, it is unclear how the choice reduction works.
For example, when adding a gem with Fire effect as a first gemstone, this seems to remove other gems with elemental effects for the remaining three slots.
Why this happens and which choices exactly will be removed remains opaque.
Suggest to add in-game explanations or visualize the consequences of choices in some way.
Interesting, this did not happen because you had the same slot selected?
I am also assuming you are most defintely talking about adding gems to masterworked (white) gear?
Silas
@Silas-Inservio-Pax, no, it’s about what @Konrad describes. When adding gems to gear with multiple free gem slots, there are rules which combinations are possible and which not.
Unfortunately, the UI and in-game compendium do not hint at what these rules are. That makes it hard to plan meaningful combinations up-front. Especially when you’re new to the game and haven’t worked out things, yet.
For example, I destroyed an enchanted weapon I found to extract one of its magic properties into a gem, planning to add that gem/property to another weapon - only to find that the game wouldn’t offer me the newly-created gem at all, without giving any hint why.
One way to make clear what happens would be to still display the unavailable gems, but in a disabled state, with a hover-over text that says things like “You can only add 1 elemental gem to this kind of item”, or “You can only add 1 gem with this kind of effect to this item”.
This wouldn’t have saved me from the disappointment, but at least it would have explained why the game didn’t allow it.
@Konrad Oi, you’re right, I mixed up those two things. Enchantments and Runes are separate facets of item magic. Sorry!
One thought, after checking some of the things you wrote last about enchantments: The game’s UI seems to make heavy use of these tiny symbols and color-coded entries. Yet they are never explained anywhere in-game.
If those tiny markups are so important to grasp the enchantment system, it would make sense to add compendium entries for them.
It’s a classic weakness in UIs that they sometimes will show a disabled button and the user has no clue why that button cannot be pressed.