so i started being able to exalt items for torn currency etc . and this system does worry me… i think exalted items are a good idea in general what bothers me is every items being able to be exalted trough craft at some point which in my mind prevents you from being proud of an item you found.. it makes them easy to find and process right now so there’s no pride into getting a perfect rolled item etc.
id have two suggestions that could work with this system that would improve on it in my opinion.. you could either max up to a certain tier (say in a T1 to T5 affix range .. then exalted items would be T4 but there’s a way to get T5 to drop if you are lucky. that lets you get decent stated items but a T5 roll is meaningful and awesome to find)
or just make it so exalted affixes will cost more time/resources and its not so easy as to running 2 or 3 outbreaks and you have an item exalted.. it should be something that require commitment on a long stretch imho else i can just keep anything with bad rolls as long as the stats i want are there and roll an exalted when i reach lvl 30…
another thing could be that you can only exalt 1 affix and the gems per item.. so finding 2 perfect rolled affix would make it so the item would be much more valuable and impressive to find with the right rolls etc..
or add 1 or 2 affix that are immovable so you’d want to get these on an item with high rolls before exalting etc.
anything to just make it so an item can be unique and special not just the right affixes then max them out so everyone can get them easy
I am strongly against this idea, There are good and bad ways to use RNG in a game.
Implementing RNG in the way you recommend does not benefit the game at all, it damages it.
Making it harder to max out a weapon is a serious detriment to build diversity, assembling a build from scratch is already slow and difficult! Often in ways that aren’t fun or necessary.
There’s no pride into getting a perfect rolled item! Why should I be proud for rolling an item with the RNG, it’s a system that doesn’t respect my time and effort, it’s completely based on luck, there’s no skill involved and therefore nothing to be proud of if you get a positive result, it’s not because you’re good but because you have more luck or more time than others.
This is probably the most toxic thing I’ve ever written but this is my genuine reaction whenever someone suggests using RNG in these Grinding ways:
If you like gambling, do that, or play RNG-based games, There are good ones like Roguelikes and bad ones like Gachas.
If you really want RNG in the exaltation system, flip a coin and only upgrade your item if you get heads 5 times in a row, It’s the same thing (and of course you destroy 1 Ember every 5 times you flip the coin xD) I assure you that you will not feel more proud after getting a perfect item, just frustrated.
to my opinion what will result of making every item able to max out is the same that happened with diablo 3 when we let everyone have the set by just farming other pieces and maxing out.. everyone had the same build same gear cause that was just the best there is and everyone can just get it. im not saying make it impossible to get gears.. you can get it but does it have to be perfect to diversify builds? i don’t think so. the goal of a game like no rest of ARPG tend to be the loot searching. if you don’t have to do that.. then why even do it? you will spend a couple months maxing out then once you did it whats left? you’re not gonna fight just to fight.. you’re not gonna stay around cause the goal is obtained. which is why im saying a way to craft exalted gears should either be tedious like in GW2 when you make a legendary weapon.. or it should outright not be there.. else this game will be over in a mather of a few months then back to other games.. replayability means having something to chase around isnt it?
and how would it hurt the game to have to actualy have to play the game in order to get the gears you want? quite the opposite.. ive been playing d2 on and off for years.. and chasing those runes and items that are hard to find.. hell there are even people doing whats called a holy grail trying to find every items in the game because not all items are easy to get.. items are even worth more if they are perfect because of that. if you go right to i can get just anygears i want with maxed out stats by just taking 20 mins of game time… ull just end up bored and leaving cause you were handed these right away… i seriously don’t get people these days that just want everything without breaking a sweat for it .. we did back in the D2 days as well. .i remember getting jamella editor and being all hyped to be able to try every items the game had … lasted about a week.. then we quit d2 for awhile cause it got boring fast.. came back and told ourselves that we wouldnt touch that editor ever again…
so you tell me if you go to the casinos and end up winning the jackpot , you won’t tell anyone you wont be hyped and you’ll just be like .. oh well nothing to be proud about here folks?.. i mean id bet you’d just go around being like HOLY ! i just hit the jackpot soo nice. and tell everyone around… it’s sort of the same here.. im not talking pride like oh look im so badass cause i found an item.. im talking about having a trophy item that you’ve been looking for a good while and finaly finding that elusive thing,. which doesnt exist if theres no rng anymore. everyone can just rock perfect items easy and delete the game until the next expension or update.
There are games with infinite replayability that aren’t based on that kind of grainding like Roguelikes
It is important how the RNG is implemented for replayability and diversity, I am not against RNG I am against predatory mechanics in video games like gambling.
Also if replayability is a concern for you, you’ll be happy to know that Tomas (the CEO) is aiming to have more than 1000 hours of content to complete the game, through a class system based on unlockable skills inspired by Final Fantasy Tactics, not to mention the game mechanics like the Crucible which once completed will be like a Roguelike game within the game.
Imagine, you work for a month and at the end of the month you get your salary, but instead of it being agreed upon in advance, your employer spins the wheel and pays you based on what comes out. This is the system you proposed, it’s a system of this kind that doesn’t deserve my work, I know that working to get what I want is more satisfying but it is only on the condition that I know that my work is paid fairly, not that there is a possibility of that happening xD, a practice of this kind is completely illegal in a company but in the context of the video game even if it is legal it is still immoral.
hype and pride, are two different things, the first one comes from any reward (that interests you) regardless of how you got it, the second one you deserved it and you know it. The casino is a scam, the odds are against you and you have no control.
Every time you decide to gamble and you don’t have a chance of winning greater than 50%, it’s a bad choice. If you win, your bad choice was rewarded by pure luck. You’re not intelligent and you don’t deserve anything if you gamble on unfavorable percentages.