Love the game art and style, and exploration is great! but the game is just too punishing (especially early on) for me… Parrying I’m finding super difficult, couldn’t do it in the tutorial and only marginally more successful at it in the main game.
Having to farm healing recipes because I’m hitting my head against a boss is incredibly tedious and frustrating, and makes me not want to continue playing the game. Would much rather just a set amount of heals I can use so I know I have time to learn and get through.
I’m just not finding the durability, crafting or resource gathering mechanics fun in any way at all - I think the game would be better off without them so far.
Everything else is done incredibly well - I think time and balance it could be amazing!