- Game Experience Affected by Extremely Low Frame Rates
Firstly, I would like to state that my computer is equipped with a 2060 Super GPU and 32GB of RAM. I usually set all games to the highest or second-highest graphics settings. However, when playing your game, I must set it to the lowest quality and 1080P resolution just to barely manage to play. During fights with small enemies, the frame rate only reaches 35 to 40 FPS, and during boss fights, it drops to 25 FPS (especially with the Echo Knight). Given this situation, I absolutely cannot recommend your game to friends with lower-spec systems. Even when they see I’ve played 27 hours on Steam and ask if it’s fun, I warn them not to touch it. Your poor optimization has hindered the spread of your game. I am a gamer from China, and so far, my review on Steam is negative. My demands are not high—if the frame rate during boss fights can stabilize at over 40 FPS with the lowest settings and 75% rendering, I would change my review to positive. (The reason for 75% is because this is the minimum level I’ve found to be playable after various tests.)
I have never set such low expectations for any game I’ve played before; your studio is the first. If it weren’t for Ori being a precedent, I would have started complaining vocally.
- Meager Exploration Rewards Ruined Your Excellent Scenery Design
Let me tell you a sad story:
I obtained a weapon with great attributes but a debuff that made me lose experience when attacked by enemies. I went out of my way to kill every enemy, just to pick up a glowing item, only to find that I had lost all my experience. After climbing high and low, and marveling at the developers’ masterful map design, I ended up collecting just five copper coins.
Later, when I went to fight the Twin Bosses, passing through a prison, I found myself too disheartened to explore many areas because I knew the weapons found there wouldn’t be as powerful as those enchanted with money. Even the most important currency in the game would only drop a few pitiful copper coins (usually one or five). With such ingenious design and clever hiding spots, isn’t it a pity that only trash is hidden?
Here’s a suggestion:
Change the collected pus to give players three skill points, and give players a key item the first time they open a big treasure chest on the map, with subsequent openings remaining random. This would greatly enhance the enjoyment of exploring the map (the first time I arrived at this map, the items I collected were different from other maps. If the items I get on a new map are the same as on old maps, then the fun of exploration is greatly diminished).