Difficult is Hard as Hell

This is too much, harder than Dark Souls. Enemy just too quick, and you die extremely often. If you see more then 1 enemy, this mean you must run and try to fight it by one, you can’t fight with 2, it’s 100% death. Some slow weapons is useless, cause you sure get hit before you make hit. Enemy make combo, and you can’t block it, or avoid.

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I don’t want to seem toxic, but this is only a skill issue. There is a lot you should learn about this game. When first Dark Souls came out people was all about how it is difficult, but nowadays not so much, it’s about the game-knowledge and No Rest For The Wicked is in EA for one week so it’s natural to feel this way, i suppose anyway.

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there is has “red line” after witch players just say: “okay, i just play to another game”. It happen in Sekiro: Shadows die twice, many people just leave game unfinished, cause too hard. I just want to see good balance, that make me possible complete this great game, without endless frustration. I think game must be not only for super skilled players.

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This game just needs practice. This is my first soulslike game and I fought the first boss at least 30 times. I just kept going at it until I felt I could dodge the mechanics and get in an attack without getting hit.

Now I apply the same logic to all the enemies. If I haven’t seen an enemy before, I let it go through its mechanics, practicing dodging. Later I started to incorporate parry, especially on bosses. Now I keep fighting bosses and repairing my gear until I can get them to about 60% health without healing, reliably. This has helped improve my skill and now I can go multiple packs and/or multiple enemies with few deaths.

Another important aspect of the game is to utilize all its mechanics. Hoarding items does not help you. I have been upgrading gear and this makes a huge difference. This includes using gems and runes. You can apply buffs on weapons as well to increase damage or throw explosives at range.

If all this doesn’t help. Just keep practicing; timing is crucial. See how long you can dodge the enemies’ attacks before dying. If you don’t attack, you should be able to dodge perhaps indefinitely on some enemies.

Practice attacking once and then dodging. You can queue attacks. So if you click three times, you’ll attack three times, whether you should or not. But you can attack and before your animation is complete queue the dodge in the direction you want. You will then dodge immediately when able.

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In my opinion, moon studios is famous for ori. So many players may be ori-lover. How to say? emm, they may not like dark soul, sekiro or elden ring. If moon studio is from software, no matter how difficult it is, player will enjoy it, because that is features of FS’s game/lol. But the question is, who love moon studios’ game may not fan of from software. (all above is my own opinion, that difficulty example may not very appropriate)

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I also found it difficult. But I try and try again and I get further and further with the game. I have not completed the first boss yet. 3 tries and last try I got it’s health down to 15%. It is something to get used to. It’s not a simple game it’s not meant to be like any other game you have played.

The game play is different and meant to be a challenge. I also suggest to play with a controller it makes the game much more easier. I however do find the stamina run out too quickly in my opinion. I can basically hit the boss a few times then have to dodge to avoid and it and such. So constantly have to keep an eye on it. But what I am trying to say it’s practice and learning like any new game with a different UI and game mechanics.

As a slow weapon enjoyer, I can safely say they are not useless at all. The game is very punishing if you swing without thinking, but very possible (and honestly it made most of the early game easy) if you time your swing at the right part of a combo of a given enemy (with good positioning too). You’ll often only get 1 chance to swing without getting punished, but that’s often enough to 1 shot most of the mobs. Bosses are tricky, especially the second Darak fight, but by that point you are a lot more tanky with the right armor loadouts.

Parrying is the greatest tool with slow weapons, the timing is generous and almost always gives you a free swing.

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I’m not sure where you are in the game, but I’ve experienced some of your frustration after defeating the first boss. After upgrading some gear, everything changed.

I haven’t played Dark Souls or Elden Ring, but I’ve played Hollow Knight and Sekiro, and from my perspective, No Rest For The Wicked can be both challenging and a good sweet spot.

It’s important to try out different weapons and upgrade your gear. For example, the first boss killed me easily when I tried using a Claymore. On my second attempt with a dagger, I emerged victorious.

After the area refreshed following my first visit to the city, I struggled against the first bigger enemy using daggers (which were unupgraded), so I switched to a sword and shield. After upgrading both, this enemy became challenging but manageable.

Maybe this helps a bit.

2 firethrovers = - 7 heal item. Its’ not normal.

Definitely skill issue, learn to parry, dodge out before getting hit, conserve and use stamina properly, experiment with your different dodge and sprint combos, etc.

Fighting multiple enemies is not that hard once you practice. And honestly the game is pretty easy once you get good gear and level up. When you hit lvl 30 with enchanted or plagued gear and gems and it’s fully upgraded it becomes way too easy.

Honestly they need to scale the mobs up when you hit lvl 30 cause it gets kinda boring when you’re two shotting normal mobs with a melee one handed shield character, and I’m one shotting crucible mobs with my mage.

Devs if you read this, please scale the enemies up more when we hit 30, everything but the crucible boss is child’s play at that lvl with good gear.

Stop making it less difficult!

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Also there will be two power spikes you get in the game, around lvl 13-14 and above 22 after you beat the current final story segment.

Make sure to slot your weapon with gems for extra elemental damage, and upgrade everything for massive damage and armor increase.

If you want to be incredibly survivable and not get hit so hard, use a shield and heavy armor (mesh at lower lvl and plate at higher) and one handed weapon. I recommend getting a base damage 7 at tier 1 blood rusted sword and upgrading it fully.

It is quick, has a great dodge and sprint attack, and when fully upgraded does great damage. Also the rune attack on it is amazing.

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if you’re using a slow weapon then manage your distance, that’s how all slow weapons work don’t just hug the enemy. Bait out attacks or dodge them then counter-attack. Or if you’re feeling really bold learn to parry. I don’t see the comparison to Sekiro here, Sekiro has 1 or 2 ways to play this game has dozens & also thanks for the comparison because Sekiro is one of the best FromSoft games. This is a git gud scenario, people said Dark Souls 1 was bad right on release too.

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Maybe you just started, level up a little but and get better gear, it gets much easier.
I am worried its too easy, I am one shotting everything and I am not even using all the stuff that is not working like +% damage from rings. If that is fixed, the game will feel like diablo

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Agree, it’s too easy later in the game. Start was perfect challenge but waters down quickly.

With WeMod it’s smooth lol… I have done the same thing that for Elden Ring : some cheats at the beginning, just to overcome “the first wall”.

At level 30, even naked, it becomes very easy. It’s a question of curve of levelup and skills.

But, well, cheats destroy the gameplay and the reward : I remember achieving Returnal on PS5 without any help, it was so rewarding, it was something.

May be you all right and later game will be more easy, cause you upgrade weapon and armor, and have some skills. But then may be not need to make situations in begining, where you stand against 2 firethrowers, or tiny tiny place with one fat enemy, and nothing can do exept take hit?

In those situations with two firethrowers you need to isolate them, it is difficult to dodge both bombs yes but if you isolate one and kill him the other is easy to kill. With firethrowers especially you need to dodge at the very last second before the bomb hits, I usually dodge towards them and then parry the first Dagger strike, and then combo them and they’re dead. Isolate when fighting multiple mobs, create distance, attack once or twice, then dodge back again and create more distance. One mob will follow you out more than the others and you can wean the pack down that way.

Once you practice more you’ll be able to fight multiple enemies head on as you’ll get better at parrying, and dodging around their back and striking a few times. With good upgraded weapons and gear, this is enough to take out a single mob with a few hits.

And let me tell you once you get there it is incredibly satisfying. But you’re gonna die a lot before you get really good at parrys. I recommend finding one mob, and practicing parrying. Each mob has different attack timing so practice on different enemy types as well.

Parrys are incredibly powerful and important, yes you can play the game without parrying, but honestly it’s so satisfying to get off a good parry then 100-0 an enemy, and it will make your combat gameplay much better if you do get good at it.

Just chill. This is my first souls-like game and I can surely say that it needs to be practiced. I never had problems with regular mobs in NRFTW, but I died alot on bosses. I did 100+ crusible runs and finally killed the Echo Knight.

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Some runes are really strong. Multi-hit skills with +focus% on hit on a weapon mean you can use them a lot.

disagree sorry if anything it way easier than a souls game
died more to run jumping off cliffs than bosses

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