1.) Sockets stones drop more when you start a character vs endgame.
(I find this to be aggravating)
2.) Rune Modification
(Unable to modify what slot the rune is assigned on a weapon without destroying or extracting)
3.) Rune Preview
(No preview of what said rune does and just get face value explanation that requires testing every weapon in combat to learn the ability)
4.) Damage output severely reduced on dual stat weapons.
(Donno if thats just me but focusing a single stat weapon type like STR at 46 vs 26 / 26 Range STR the DPS output is HUGE difference which leads to reduced build design. I’m focusing STR / INT / DEX / Faith over dual stat).
5.) Many weapons feel rushed on their normal attack combo.
(Broken Fang for instance - Just a singular ground slam attack?).
6.) Armor loot drops neglect to be random enough.
(Ive got like 7 chests all focusing the same armor type IE bird armor / sacrament armor / Whatever - And you’ll clear all maps and if your lucky get 1 new piece of gear you havent acquired before, But ill receive the same helmet 3 times over it just feels very lacking. When you spent 100 hours farming over and over you gotta have something new drop. I just hate farming so much looking for this last lets say plate armor piece ive got helm/gloves/pants but 40 hours later still no chestpiece.)
7.) Crucible still feels lacking not in difficulty but in loot.
(its considered an endgame content but when the gold/weapon/armor drops were removed including a majority of the chests Still some hidden ones in there but NOT many i feel there shouldn’t be a reason for me to farm it when i can just as easily play pestilence content and repeat that).
8.) Pestilence respawn times are too long
(The previous method of burning equipment at teleport shrines were awesome - That added a layer of difficulty).
9.) Fallen embers lack in drops during endgame.
(The game seems to prioritize having you first earn socket gems at the beginning then you move into enchantments, But rerolling an item is extremely expensive with the drop rates of fallen embers during endgame. You can 100% a zone and only end up with 5-10 fallen embers. So if you spend 3-4 hours grinding away at chest spawns you might get a few good rolls on a weapon.)
10.) Lack of legendary drops outside of crucible.
(Crucibles only benefit is the legendary weapons at the end, however during my initial play through of the story 1-30 i neglected to receive even 1 legendary weapon drop. And after all the many pestilences ive cleared ive received 4 legendarys in total. prolly need more data into that but that hurts a bit when the game initially released i got lucky with a legendary greatsword from the very first boss before going to town).
Keep up the good work i like what i see just could be better