Current Gameplay Stinks

1.) Sockets stones drop more when you start a character vs endgame.
(I find this to be aggravating)

2.) Rune Modification
(Unable to modify what slot the rune is assigned on a weapon without destroying or extracting)

3.) Rune Preview
(No preview of what said rune does and just get face value explanation that requires testing every weapon in combat to learn the ability)

4.) Damage output severely reduced on dual stat weapons.
(Donno if thats just me but focusing a single stat weapon type like STR at 46 vs 26 / 26 Range STR the DPS output is HUGE difference which leads to reduced build design. I’m focusing STR / INT / DEX / Faith over dual stat).

5.) Many weapons feel rushed on their normal attack combo.
(Broken Fang for instance - Just a singular ground slam attack?).

6.) Armor loot drops neglect to be random enough.
(Ive got like 7 chests all focusing the same armor type IE bird armor / sacrament armor / Whatever - And you’ll clear all maps and if your lucky get 1 new piece of gear you havent acquired before, But ill receive the same helmet 3 times over it just feels very lacking. When you spent 100 hours farming over and over you gotta have something new drop. I just hate farming so much looking for this last lets say plate armor piece ive got helm/gloves/pants but 40 hours later still no chestpiece.)

7.) Crucible still feels lacking not in difficulty but in loot.
(its considered an endgame content but when the gold/weapon/armor drops were removed including a majority of the chests Still some hidden ones in there but NOT many i feel there shouldn’t be a reason for me to farm it when i can just as easily play pestilence content and repeat that).

8.) Pestilence respawn times are too long
(The previous method of burning equipment at teleport shrines were awesome - That added a layer of difficulty).

9.) Fallen embers lack in drops during endgame.
(The game seems to prioritize having you first earn socket gems at the beginning then you move into enchantments, But rerolling an item is extremely expensive with the drop rates of fallen embers during endgame. You can 100% a zone and only end up with 5-10 fallen embers. So if you spend 3-4 hours grinding away at chest spawns you might get a few good rolls on a weapon.)

10.) Lack of legendary drops outside of crucible.
(Crucibles only benefit is the legendary weapons at the end, however during my initial play through of the story 1-30 i neglected to receive even 1 legendary weapon drop. And after all the many pestilences ive cleared ive received 4 legendarys in total. prolly need more data into that but that hurts a bit when the game initially released i got lucky with a legendary greatsword from the very first boss before going to town).

Keep up the good work i like what i see just could be better :slight_smile:

You can do each area separately. So you have 7 areas currently to farm every 24 hours. That honestly adds up to a lot of materials. Assuming that you are not spending most of them to only have 3 corruptions.

If you could just get an unlimited amount, it would trivialize the point of the upgrade system I think. People would just literally farm them non-stop to hoard thousands, then complain how it’s tedious.

Even if you use up 6 sinews and 2 marrows to minimize corruption on the boss, clearing lv4 pestilence will still give you a ton more. It’s like 11-12 sinews and 4-6 marrows just for the lv4 boss.

Clearing the mobs of the pestilence themselves adds even further.

You absolutely will have a lot of mats just by doing shallows+mariner+orban+black trench+nameless pass+marin+lowlands on a daily rotation.

And honestly, by this point in order to not get burned out on pestilence I just clear maybe 2-3 a day and then cleanse the rest via crucible, since there are also bounties and challenges to do that the pestilence won’t let spawn until it is cleared.

The real bottleneck endgame is not the pestilence mats, it’s the fallen embers being way too few if you want to try out many builds.

This is not to disagree with the overall point, just to mention some things.

3 Sinew converts into 1 Marrow. So using 2 Marrow is like using 6 Sinew; bringing your total to 12 Sinew instead of 9.

Some areas give you 11-12 Sinew, but it is reduced by other rewards. So if you have a reward list that has gems, gear, etc it’s not uncommon to see 7-9 Sinew instead; along with some Marrow of course. There seems to be a distribution of “weight” of the total rewards (like some kind of internal tally).

So the more non-torn materials you get, the less torn materials you get.

Yeah, although I still seem to get plenty of drops off mobs themselves. It really doesn’t feel scarce.

I wish we had a way of seeing in the UI what boss we get, because I don’t mind more corruptions on Warrick or the Winged Brood or even Darrack.

But I absolutely do not want a ton of corruptions at lv4 with Caretaker or Echo Knight.

Especially if one of those corruptions is 50% stagger resistance and 100% focus loss on focus use.

You can customize the corruptions. I just choose ones that do not really affect my setup. Basically, anything with a with a value of 30% or less on it is decent and/or manageable. Anything with 50% or higher on it is bad; and I don’t take those.

After Breach Refind you cannot get lvl 16 gear drops anymore, so that 6 Sinew, 2 Marrow & 1 Husk are needed to max 1 item. Thats like half of the T4 corruption loot (if you get lucky to get a Husk in the first place).

I have tried multiple combinations of item offerings, and it is largely RNG.

Many times the 100% focus lost on focus use is always one of the first 2 corruptions regardless of what items I swap out in offering.

Same for the stagger resistance. Which is why minimizing the amount of corruptions is sometimes important.

Because if you get those on top of 30% damage taken increase on food use, 15% enemy damage increase, and 30% increased enemy HP, it’s gonna be a major PITA if the boss ends up being Echo Knight or even Lost Huntress/River Twins. River Twin is very easy when you can burst him out, but if he gets a chance at his 8+ spins and the ground slams with super high damage reach, it can quickly go downhill with the amount of stagger he applies.

I haven’t had much trouble with mats and am sitting at 120 sinews, 60 marrows, and 20 husks just with that strat over the past 2 days worth of doing pestilence zones.

Enemies do drop a sizable amount of extra pestilence mats if you do big zones like Nameless Pass and Lowlands, but even in Mariners I’ll often get like an extra 3 sinew and a marrow and very occasionally a husk from a larger enemy.

I customize the list all the time. It’s very easy. I have a standard assortment of materials that I carry (20 Artemisia, 20 Mushroom, 20 Human Bones, 20 of the lowest Poise/Stamina/Focus potions, etc). Basically junk, plus whatever blue items etc I pick up during the run.

Just start by adding 2 of say herbs, if it’s an affix you wanna keep, add another 2 of that same type. When you get a corruption from your no-no list, you subtract the last 2 you donated. It will remove that corruption. Then move on to the next material. Rinse and repeat.

If you add a certain amount of a material all at once, it can/will change the affixes you would have gotten from adding them incrementally. So if you get an affix that keeps popping up, add 8-14 of something (even the item you were just trying); you will get 3-4 affixes all at once which can often not include that one you were trying to avoid.

Once you have 10 corruptions, commit the offering. The Plague won’t be at max yet, but it will lock in the corruptions so they will not be changed with further donations. If you do it all in the same session, the new/extra stuff can change the current corruptions.

After the commit, then add whatever items you want… gear, embers, more mats, whatever… to max the plague and commit. Now you’re all set with affixes you are OK with that doesn’t hurt you much.

And while I made a point to articulate the steps verbosely, once you know how it works it’s a pretty quick process.

PS. The affix is based on the item that caused the actual affix to appear. So 1 Potatoes + 1 Herb, will give the same affix as 2 Herbs.

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