CRUCIBLE ISN'T FUN, it's only combat, no exploration, no loot... why bother?

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its alright, i just wanted to step in before things escalate.

I agree to some extent. It’s fine for the first crucible, but in the future I’d like to see more than just a small location with 3-12 monsters. Wider locations, levels with timed puzzles, optional rewards for secrets or traps or mini bosses, that would be more interesting. I can’t wait for them to make me use enchanted equipment, runes or the hundred food items I’ve stocked up on. Or maybe they’ll make me completely change my playstyle for it. Maybe even a crucible like in Grim Dawn survive as long as possible even against bosses or several, I hope the game will not only provide this but will give tools for building for this.

you wouldn’t know what is fun, because for you gaming is just torturing yourself until you become the very best, anything less than that would be meaningless XD. Sorry it’s just a joke I hope you take it lightly and we can put the beef behind

yeah i agree here. wicked is amazing for its exploration amongst other things. this is what i somehow miss in the crucible. sure, we got a wider variety of rooms, but i would love if there was more to a floor than just killing everything.

maybe hide 3 keys in random hidden locations in random floors/rooms, once the user got them all in 1 run, the next floor is replaced for a secret floor with extra loot. when u die before u find all 3, they are removed and u have to search again the next run.

so its entirely optional, but can give u additional motivation so swim behind a waterfall or climb a vine :slight_smile:

what i do personally not like at all are timed puzzles. those are infuriating. especially when its timed platforming puzzles and with the current platforming we have.. hard NO on that lol

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Yep. I want games to make me think and not press 1 button :smiley: a little on the plot and a lot on optional content.
To some extent, mastering the author’s works is a tribute to him and his deeds.

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No one is saying it will be easy, but the entrance to the crucible is free. Maybe a good idea would be to choose from several rooms, easier = less reward or harder = more. This will also allow to ignore the puzzle rooms :rofl:

when you understand that the crucible is high-level content, that you need to go there prepared.
That’s when it’s time to go to the crucible.

And before that, play on locations that offer you experience, resources, and crafting.
Please don’t mix coffee and soup.

For me, the crucible is EXTREMELY easy, if you choose good nodes.
There is also an increase in damage, just right for your lvl 11 weapon. And a decrease in damage to you. There is EVERYTHING there, so that you can comfortably and without straining yourself, kill the knight and get your legendary.
And the point of going there is precisely to collect all the legendaries, because there are two of them. It’s a pity they are repeated often.

The crucible really needs more complexity, each next room is more difficult than the previous one. And now, choosing nodes, each time it becomes easier and easier.
Up to the boss one-shot.

There’s this thing called , the entire rest of the game. where you can go as fast or as slow , fight lvl 3 mobs or lvl 25 mobs , farm over and over literally everything in the game so that you can make your character what you want it to be, and then go into the crucible.

I understand it is meant to be endgame content… but then why respec is hidden behind it? If someone wants to respect before reaching max level… you know what I mean?

I have been answering this so many times, but I want to respec my character now, not at the end of the game. Maybe the mistake is having these important things locked behind the crucible then

Glad someone else made a thread about the CRUCIBLE! Because at the current stand point it is a useless part of the game. It does not drop good loot and the monsters don’t drop crap. The Crucible should be a place of farming meaning everything within the Crucible should be dropping loot altogether. Exp and gold dont mean shit when your max level and have already set into your build. Not to mention the level cap within this game is horrible and needs to be increased. But that is for a different topic. Main topic today is why the hell are the monster in the Crucible not dropping loot like everything else in this game, and why the hell are the Armor and weapon pattern drop rates so fucken low. Both needs to be fixed.

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I agreed, there is no fut at all go to that crucible without any reward!
I see no reason go to there one more time!

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I accidentally fell into the abyss three times and I don’t want to go there anymore. Do something.

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That wasn’t the point you made in the original post. Almost all people would agree with you if that was your primary point. You are just crying that endgame content is too hard when you go there bare ass, when it is already scaled to your max level and you do not get participation trophies just for existing.

My dude, go farm gear in campaign regions first till you get weapon and most equipment to tier 16 with semi good rolled enchantments. If you’re stuck at tier 11 due to lack of resources, just progress campaign till you can do pestilence areas.

You can also go play some other games that were specifically designed for people like you or simply wait for developers to implement easy mode in world settings that was announced. Not everyone has time or right mindset to play more challenging games and that’s ok. There are literally tens of thousands of games that are designed with casual players in mind, this game is already too easy, do not demand it to be destroyed any further.

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you should learn to read. I know it’s endgame content, I’ve been playing this game since before the crucible. My point is respec shouldn’t be locked behind it if it’s meant to be tackled after the campaign. Also the quest shouldn’t be opened so soon if it’s not meant for low level characters. THere is a problem in design. If you have read the thread you’d know this is what we were discussing.

Regardless, I have finished all the content in NRFTW and I am max level but I am still not playing crucible because I don’t find it fun, not even as endgame.

you should learn to read

Thread title and your original post does not mention locking respec behind crucible, you only used this argument to hide behind when confronted by other users and that’s why i pointed it out.

My point is respec shouldn’t be locked behind it if it’s meant to be tackled after the campaign

I agree with first part. Crucible is not necessarily meant to be tackled after campaign, it all depends on your build and most importantly skill. If you’re skilled enough in parrying then you can probably finish it naked, so it would be bad idea to not allow players to go there on lower levels, just because there are some players that will bounce off of it. Another argument is that it is best place to level up fast, so when you already finished campaign on your main character and want to create new one you can just borrow gear and level super fast in crucible.

Also the quest shouldn’t be opened so soon if it’s not meant for low level characters.

Who decided that you should only receive quests that you can finish right away? There are plenty of games that gives you quests for much higher level than you have when receiving it. For example Witcher 3 with a quest “Of Swords and Dumplings”, where suggested level is 24 if i remember correctly, but you can get it as soon as level 6 or maybe even sooner. You can even finish it if you’re skilled enough.

Regardless, I have finished all the content in NRFTW and I am max level but I am still not playing crucible because I don’t find it fun, not even as endgame.

Understandable, people have different tastes. I for example do not like ritual mechanic in Path of Exile 1 and 2, but i do not go on forums crying about it and demanding change, because there are bunch of people that enjoy this mechanic.

The fun is in the roguelike aspect, the powers you can buy making you go bonkers.

Unfortunately the nerfs to echo traces was too heavyhanded and now many runs just feel pretty middling.

Echo Knight can still be easily done, but that’s not the point. The point is the fun of the stacking echo powers, but some runs you are completely echo starved or get just worthless skip chamber powers or the crappy first 30 seconds of a room extra stamina/focus gen crap.

So it becomes like a regular pestilence echo knight without the fun of the echo powers.

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Well it is true I didn’t mention it in the title but because I wasn’t expecting people to say “crucible is an endgame activity”. It is not, at least not as long as respec is locked behind it. If that was the intention from the developers then they should put respec elsewhere because right now we are being forced to play crucible.
I am not complaining about the difficulty, because that’s the point of the game and there are other challenging parts that are well balanced. I am just giving feedback that I don’t think the crucible as it is is fun for many people (as seen in other people who commented), mostly because gamers who have little time to play, maybe an hour or less a day, we want to invest it in something that gives us a sense of progress, some good loot etc, regardless of how lucky you are with echoes and falls.

This is absolutely true.

They need to move respecing out of Crucible if you want to call it endgame optional activity.

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