I love you:heart:
its alright, i just wanted to step in before things escalate.
I agree to some extent. It’s fine for the first crucible, but in the future I’d like to see more than just a small location with 3-12 monsters. Wider locations, levels with timed puzzles, optional rewards for secrets or traps or mini bosses, that would be more interesting. I can’t wait for them to make me use enchanted equipment, runes or the hundred food items I’ve stocked up on. Or maybe they’ll make me completely change my playstyle for it. Maybe even a crucible like in Grim Dawn survive as long as possible even against bosses or several, I hope the game will not only provide this but will give tools for building for this.
you wouldn’t know what is fun, because for you gaming is just torturing yourself until you become the very best, anything less than that would be meaningless XD. Sorry it’s just a joke I hope you take it lightly and we can put the beef behind
yeah i agree here. wicked is amazing for its exploration amongst other things. this is what i somehow miss in the crucible. sure, we got a wider variety of rooms, but i would love if there was more to a floor than just killing everything.
maybe hide 3 keys in random hidden locations in random floors/rooms, once the user got them all in 1 run, the next floor is replaced for a secret floor with extra loot. when u die before u find all 3, they are removed and u have to search again the next run.
so its entirely optional, but can give u additional motivation so swim behind a waterfall or climb a vine
what i do personally not like at all are timed puzzles. those are infuriating. especially when its timed platforming puzzles and with the current platforming we have.. hard NO on that lol
Yep. I want games to make me think and not press 1 button a little on the plot and a lot on optional content.
To some extent, mastering the author’s works is a tribute to him and his deeds.
No one is saying it will be easy, but the entrance to the crucible is free. Maybe a good idea would be to choose from several rooms, easier = less reward or harder = more. This will also allow to ignore the puzzle rooms
when you understand that the crucible is high-level content, that you need to go there prepared.
That’s when it’s time to go to the crucible.
And before that, play on locations that offer you experience, resources, and crafting.
Please don’t mix coffee and soup.
For me, the crucible is EXTREMELY easy, if you choose good nodes.
There is also an increase in damage, just right for your lvl 11 weapon. And a decrease in damage to you. There is EVERYTHING there, so that you can comfortably and without straining yourself, kill the knight and get your legendary.
And the point of going there is precisely to collect all the legendaries, because there are two of them. It’s a pity they are repeated often.
The crucible really needs more complexity, each next room is more difficult than the previous one. And now, choosing nodes, each time it becomes easier and easier.
Up to the boss one-shot.
There’s this thing called , the entire rest of the game. where you can go as fast or as slow , fight lvl 3 mobs or lvl 25 mobs , farm over and over literally everything in the game so that you can make your character what you want it to be, and then go into the crucible.
I understand it is meant to be endgame content… but then why respec is hidden behind it? If someone wants to respect before reaching max level… you know what I mean?
I have been answering this so many times, but I want to respec my character now, not at the end of the game. Maybe the mistake is having these important things locked behind the crucible then
Glad someone else made a thread about the CRUCIBLE! Because at the current stand point it is a useless part of the game. It does not drop good loot and the monsters don’t drop crap. The Crucible should be a place of farming meaning everything within the Crucible should be dropping loot altogether. Exp and gold dont mean shit when your max level and have already set into your build. Not to mention the level cap within this game is horrible and needs to be increased. But that is for a different topic. Main topic today is why the hell are the monster in the Crucible not dropping loot like everything else in this game, and why the hell are the Armor and weapon pattern drop rates so fucken low. Both needs to be fixed.
I agreed, there is no fut at all go to that crucible without any reward!
I see no reason go to there one more time!