Controls Customization

The game looks awesome with tight and fluid gameplay. I enjoy playing games with a controller.

I have a question.

Will there be an in-game option to remap controller buttons?

6 Likes

Hello,

The one major problem I have with the game is the controls. It doesn’t feel intuitive for me and I would like to be able to customize the controls to my preferred settings. Please add the option to change controls for both keyboard/mouse and gamepad.

Thanks

9 Likes

Agreed. If the purpose was to make you rage quit trying to
move, well done!

1 Like

I was meddling with controls and saw that we have 2 set of options given. Normal and alternative scheme.

Is there a way to get more customizable schemes and controls? I find that normal scheme makes combat much more interesting and entertaining but when it comes to walking on a small ledge, it is horrible. Alternative scheme on the other hand makes platforming quite enjoyable but the combat is awful.

If no more schemes are intended to be released, is there a way to make an easy keybind toggle between both scheme in order to alternate efficiently instead of pressing esc > gameplay > controls > toggle on or off. The current toggle destroys the whole game dynamic and immersion when I want to swap for its intended purpose.

Thank you!
Fat

Exactly. Like why is dodge A instead of B on an Xbox controller?

Also very irritating for pc, having fixed keybinds. Let me move parry onto mouse buttons pllease!

1 Like

I came here to make this post as well. Please add customizable keybinds for us. Many years of playing Warcraft and I have certain keys that are muscle memory for things. We really need to be able to freely customize whichever key we want for each action. This is my main request at the moment. I do not play with controllers and never will. So far so fun though! Thank you guys for a great game!

I NEED dodge roll on B lol

Completely agree, this has to be upvoted!

1 Like

personally, I can’t play without a game being configurable with the directional keys and the number pad so your game was immediately resold on steam, sorry.

The current control scheme for PC while working mostly fine feels like an adaption from the controller. I’m certain there are possible improvements that use the full possibilities that keyboard + mouse offers.

Some ideas:
-item hotkeys to be able to access multiple items like focus potions and food with a single key press
-maybe some context sensitive functions like sprinting and climbing/jumping could be seperated (different keys) to allow for more precise controls, however I’m not sure if the issues I experienced with the context sensitivity would disappear if it would be improved
-more mouse input like clicking on something to interact with it (open a door etc.)
-freely assingable keybindings
-an optional interface were I can just click on a small button to open the inventory/journal/map etc. as alternative to the tab-menu system

It seems like there are under-used controls on a game pad that could be put to some use. I would like, for example, a faster way to access inventory or map on a controller, without having to bring up a pre-menu before selecting the map or inventory.

And for what it’s worth, I like the jack-of-all-trades dash/dodge/climb approach.

Aside from custom keybinds which is a given:
-I would like to see a way to activate runes directly by pressing a key (like with the alternative scheme, but for wasd too)
-Fixing the aim for projectiles (only works with targeting right now, can’t aim without it)
-A way to select a target by clicking on them
-A way for the wheel to be used for weapons switch instead of target selecting and runes (it does both at the same time currently which is really weird and impractical).

I strongly believe a few changes are needed right now. It’s gatekeeping me from using many builds and stopping me from enjoying/playing the game to it’s full capacity. How has it been for you guys? Any changes you would like to see?

1 Like

I very much agree with this, especially clicking on things.
Just let me talk to a vendor or NPC without the jank. You already have autopathing in the game. (Alt Control scheme)

And for the love of god, it’s 2024, why are the controls not remapable?

I love the game, but if Mouse & Keyboard are not getting some basic improvements I will probably not come back to the game in the long run. As it stands a 1/3 of my deaths I attribute to not being able to do what I want/ fumble the control. Flow not setting in after 20 hours of game time is a huge issue in my opinion & which brings me to this forum instead of playing the game

1 Like

big + on this, really good ideas

Okay, how about something like this? Alt + number key binds the corresponding rune to your right mouse button. Just pressing/holding the number key casts it straight away.

Hello guys,
thank you very much for adding the key bindings but in 2024 mouses have more than 8 macros… i really like to inform you that i love using my macros.

thanks again, bye

1 Like

First of all, the default controls are okay but here’s what I think that would make it better.

  1. Have the players be able to customize the key mapping (which you guys already did for keyboard and mouse), hoping that this will also be implemented on gamepads.

  2. Separate the sprint and the dodge buttons and add a button for jumping.

  • I had multiple instances where my character should’ve jumped but did not and vice versa, it’s quite frustrating.
  • Considering that most of the time players have to manually traverse the map due to the limited fast travel options, it’s very tiring to hold buttons, I suggest that you should put an option to toggle sprint. That’s why I suggested to separate this from dodge.
  1. Add a scroll wheel for food and consumables (something similar to monster hunter).

  2. Incorporate blocking and parrying into one button. This is to compensate for separating the sprint and dodge buttons.

  3. Have the torch be a tool instead of an equipment.

Here’s how I would set up the controls:

L Stick - Movement
L Stick - Press to toggle sprint (Turns off when released)
R Stick - Press to lock on target (Add options to lock on nearest or farthest first)
R Stick - Move to select target
X - Press to basic attack
X - Hold to heavy attack
Y - Interact
B - Dodge
A - Jump
Up - Toggle torch on/off
Left - Toggle though off hands
Right - Toggle through main hands
Down - Press to crouch
Down - Hold for emote scroll wheel
LB - Hold for item scroll wheel
LT - Hold to block/off hand runes
LT - Press to parry
RB - Hold to sprint
RT - Hold to main hand runes

I hope this is something that you can consider.

Keep up the great job devs!

So I got myself an Microsoft - Elite Series 2 Wireless Controller and it works perfectly fine except not all actions are on a button and I can’t seem to figure out how to map buttons to actions. Such as, V which is the shoulder slam to knock enemies off guard. There is no button on the controller that performs that.

did you configure your controller within steam/steam big picture?
steam → settings → controller

also i have something in mind, that shoulder bash is either a 2 button combo or situational. can’t remember and never used it myself.

quite a while ago this has been reported, and OP assumed it was a problem with remapping LB and RB Shoulder charge not working after controller keys changed - #3 by dardunc
maybe try default buttons?