Controller and Viewport

jo. Not quite sure if your Rendering Engine supports free 360 Camera Movement at any given location and time, but is it possible to change the focus to an enemy while auto aiming by tipping/flicking the right stick on the Controller in the adversaries direction? In that way I can cycle through targets which could be indicated with the dot. Pressing right stick cancels given focus. On Semi-Auto Targeting that focus on an enemy doesn’t change without using the right stick.

Limiting the range to obtain an focus on other units could be an option.

In that scenario it would be really nice to have a couple of options to adjust the current viewport:
follow current focus on/off
zoom in out of focus
moveable viewport while having no focus via right stick

I really miss the possibility to move on x and y axis while looking / aiming in an independent direction without the need of an Auto-Aim Option, which works really great on mobile touch devices. Furthermore these inputs are at least to me more precise. Connecting a smartphone via a an USB-C cable to use it as an controller only with an proper app should be feasible. Just say ing.

Oh. And is it possible to get rid of the run/dodge key by integrating the functions into the left stick? Small elongations for really slow/sneaky Character movement and large for sprinting with seamless blending in between? Flicking for dodge.

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Yes, it’s definitely “must have” function - move screen with right stick.