Constructive Suggestions for No Rest for the Wicked

Hello team,

I’m an Early Access player and I want to start by congratulating you on the unique identity of the game, the balance between challenging combat and powerful builds, and the brutal and immersive story. These suggestions aim to improve the experience without altering the essence that makes Wicked special.


:one: Gameplay and Combat

  • Replayable boss dungeons: allow players to re-fight story bosses with chosen difficulty, gaining better rewards, including legendary and boss-exclusive items.

  • Late-game build balance: maintain or improve the current balance where powerful builds still require player skill to be effective.

  • Exclusive rune on legendary weapons: weapons obtained from bosses could have a special rune tied to the boss’s unique ability (e.g., Darak’s spinning shield attack).


:two: Quality of Life and Mechanics

  • Build tabs: allow players to save different skill and equipment combinations on the same character.

  • Custom names for crafted weapons: increases immersion and attachment to loot.

  • Selectable enchantments with embers: when using embers to change an item’s enchantment, allow choosing the desired enchantment instead of random results. This would make each ember more valuable and satisfying.

  • World mechanics: keep the game designed for a single character, reinforcing exploration and progression.

  • Craftable Inquisition armor: it would be great if all types of Inquisition armor could be crafted, giving players more options for customization and progression.


:three: Story and Narrative

  • Maintain the grotesque and brutal story, and if possible expand or deepen it.

  • Explore further the infected city and apocalyptic events.

  • Extend the story beyond current locations: for example, advancing to the kingdom of King Harol. The plague itself could evolve into a new boss, such as an infected undead version of King Harol, adding a compelling and thematic challenge.


:four: Bugs / Recurring Issues

  • Weapon visuals: some weapons float or wobble after killing enemies.

  • Infected enemy that explodes with worms: if you block the explosion, it can become infinite without dealing damage, forcing the player to move away.

  • Leanor’s rune crafting table: does not work.

  • Portal offerings in co-op: fail to function in co-op mode.


Thank you to the team for all the effort in Early Access. These suggestions come from my gameplay experience and aim to help Wicked continue being a memorable, challenging, and satisfying game.

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