Here is the top trending thread on the game’s subreddit.
Please let us know what your stance is before the multiplayer patch.
Thank you.
Here is the top trending thread on the game’s subreddit.
Please let us know what your stance is before the multiplayer patch.
Thank you.
I don’t think there is an actual stance because the game isn’t multiplayer atm.
Until then I do think they should ban these kind of mods, I just hope they don’t use any third anti-cheat engine
Hello everyone.
I’m grateful that this game has implemented multiplayer, allowing me to enjoy playing with friends and stream viewers.
I have a concern.
Does this game officially permit mods or cheats?
While multiplayer creates opportunities to interact with others, it also makes me wonder about other players’ situations and whether things are progressing fairly.
I don’t want to see people cheating to make things easier or become stronger, bypassing the systems everyone should experience. It saps my motivation.
Given it’s touted as a Souls-like, I recall FromSoftware’s games: they won’t connect online if mods or data modifications are present, and forcing it results in a ban.
I think this environment is a commendable design choice, and it heightened my desire to become stronger through skill and clear the game.
The same goes for hack-and-slash games (like Diablo or PoE).
I sincerely hope this game avoids becoming cheap and continues to provide a fair experience and enjoyment for all players.
Please keep up the great work. (From a Japanese player)
There are very useful mods (like one we use to increase perfomance of the game by disabling some light effects and not all is "evil cheats) that are harmless and doesn’t deserve to be blocked.
What people do with their own realm is not of your concerns.
Don’t join “random people” realms and stick with your own or your friends ones..
Duping, exploits, file manipulations is very widespread, to a point where it’s hard to find randoms with genuine characters to run endgame content with.
Currently tools are being developed that make these exploits even more accessible to a wider user base
The availability of these methods make any “honest” (endgame) progression absolutely meaningless..
NRFTW needs s system that prevents cheating and file manipulation for multiplayer modes.
Edit: since the words “anti-cheat" triggered some people i rephrased the title and post.
Edit 2: to further clarify: this proposition concerns only multiplayer modes. I’m not concerned with people doing whatever in Singleplayer or some kind of opt-in multiplayer
Yeah, just make the game impossible to mod(including visual or qol mods) or run on MacOS/Linux, great idea.
All because you don’t want to be bothered finding your own group of like-minded players. Just go to a discord fan server or steam forums and find someone who shares your gameplay phisolophy.
This is genuinely the first and probably the last time I’ll ever read “this game needs a anti-cheat system.”
You are a special kind of guy, I’ll give you that.
Let’s remain civil here. If you disagree so much with an idea, just ignore and move on please.
Silas
Genuinely curious why people question the necessity of a system that prevents save game manipulation, duping etc?
Especially in context with the recent update bringing PvP.
Imagine Path of exile, elden ring or other games like this would just let your freely set all character attributes, gear etc.
What’s the purpose of leveling/farming with your character, what is the achievement of defeating a boss when you can just set damage to >9000
I’m ok with game manipulation in Singleplayer or some kind of opt-in multiplayer. But the default co op should be a level playing field.
Im not against it, but implementing such a thing as an Anti-Cheat too soon in Early Access isnt a very wise thing to do, if you know about Anti-Cheat Debt?
As someone who plays single player, I’ve gotta’ say I disagree. If I want to mod the game I bought, I should be allowed to.
If you want some sort of “offline mode” for mods, that makes sense, keep people out of multiplayer, but what I do in my single player game doesn’t affect you.
Let people play the way they want to play, at least in single player modes.
I agree that we are going to need an anti-mod system.
The feature where someone converts an existing realm to a shared out, that either needs rigorous checks to ensure it hasn’t been modified, or online/shared realms need to be created on the dev’s servers from the start; so you can create a shared Realm, not convert a local one.
Same with characters… if you create a local character, it needs to stay local. Because taking modded characters and items online, is going to create a mess. Especially with the duel system they have in mind.
Moon is trying hard to create a really good and unique game, but they are re-inventing the wheel on many things, aspects, and problems that have cropped up ages past in gaming, been identified as problems/issues for other games, and have been solutioned already.
The only place mods should be banned is PvP or any online mod. Makes no sense to ban it anywhere else, and the solution to prevent banning beyond this level often result in performance drops in the game (and are still flawed).
Yeah, I was referring to multiplayer only.
Quoting myself:
“I’m ok with game manipulation in Singleplayer or some kind of opt-in multiplayer."
Hey, author of the linked save editor here
Figured it made sense to drop my own thoughts.
I released the tool because I believe in the right to mod software that we own, and because I think that there’s value in giving people the possibility to play around with the game in the way that makes them happy, especially when they (as many of us nowadays) don’t have all the time in the world to play. And, based on the responses that I have received, some players are happy, indeed, of the chance to try out some new build ideas or change the appearance of their character or whatnot.
This is not a multiplayer competitive game. There is no reward to inviting randos online and winning PvP duels, as far as I know. It is a multiplayer co-op game, which implies that you should know and trust and be able to communicate with the people you play with.
@Antura you’ve mentioned “imagine elden ring or other games like this would just let you…”, right? If you googled “Elden Ring Save Editor”, I feel you would have a pretty good answer to that.
It’s important to state that I believe that it is wrong to join a multi-player game with random players, and doing so with an edited character or modded client without their consent. I do, because that may ruin the experience for other gamers. But the modding community is not to blame for that, instead those players should be blamed. Even without mods, they could join the game and ruin the experience in other ways.
Also, worth mentioning: trainers and mods for this game existed way before I released the tool.
The irony is that this post made it easier for me to do save editing for experimentation and bug reports. Thanks for linking the relevant tool in the main post!
Do you ever do anything other than complain, lie, and act so passive-aggressive? Anyway, he is 100% right, and you are 100% wrong,as always, just in case you were wondering.
After the official version 1.0, will there be anti-cheat measures implemented? Will there be penalties for cheating players? Will real-money purchases of game items between players be supported?
Never will this be supported…
The normal trade just exists through a discord channel. If they ever upgrade that then never for real money exchanges… what are you thinking xD
Anti cheat in this case will be up to the owner of a realm. Kick the cheaters. This is usually the best kind of anti-cheat, i.e. a server admin who is active. Since this game doesn’t have match making or the like, I’m not really sure why you are asking. Be careful inviting randoms and kick whoever you deem worthy.
The only game I know of to support real money purchases would be diablo, and that certainly had unforeseen consequences. Definitely an interesting experiment. Official support is certainly unlikely considering how rare official support for this kind of thing has been among gaming in general. Unofficial channels have always existed though, even when against a game’s EULA.