Thank you for your time and expressing your concerns. This is a great topic for discussion!
We need a fair multiplayer game, on that I agree with you completely. What i do not agree with, is on what level the games fairness is supposed to be enforced.
I agree, that active cheating through mechanics, GodModes, OneHitK.O.s, AimAssists, you name it, shouldn’t have a place in serious Multiplayer Action. Those are also somewhat easy to manage (as people can usually feel the effect directly).
The enforcment of cheatproof multiplayer economy on the other hand, directly correlates with time investment and thus does not respect the time of the players. It promotes player retention through busywork over player retention through - imo much preferable - replayability (e.g. through roguelike elements like the crucible or seasonal characters/activities), fun new content or Meta shakeups, through interesting balancing.
Imo economy should NOT conflict with Multiplayer balance and it really does not have to. Correct me if I’m wrong, but from the top of my head, I can’t think of a Soulslike within which it does.
Here are two viable, somewhat simple solutions from my pov:
Accessibility of “optimal” Tools
One solution is, to make optimal tools somewhat readily accessable in the Endgame.
Take Elden Ring - Its somewhat easy (or rather straightforward
) to have “the best” build, this way PvP economy is balanced. Play through the game two times and you can powerstance anything you want.
This can optionally be applied to upgrade materials or levels of gear at any level not just the endgame. What tools are available at any given point and how can they be used?
Take the Economy out of PvP
Another solution (albeit a less fun one), is to streamline PvP in a way, that takes economy out of the equation - One simple solution would be to disable all Item Enchantments, when engaging with PvP and limit the amount of consumables you can carry (if any).
My preferred Mix
- Minorly restrict, what people can bring to designated PvP zones.
- Exclude people that use GodModes, OneHit K.O.s and other cheat mechanics from PvP or separate them from the others. I think they already plan on doing exactly that.
- Make PvP tools and optimal gear somewhat accessible in the Endgame. I am not talking about instant access to everything, but the ability to get to a single endgame build ready quickly enough, that it can be expected for Multiplayer balance purposes.
/ Optionally do this at different breakpoints in the game, if you want to ensure fairness throughout the games progression
Fair, respectful of the players time. no wipes necessary.
Edit: Also relatively easy to maintain in comparison.
Thank you for your time 