Playing with mouse and & keyboard, I have rebinded a few keys, specifically:
Quick item to: m3 (scrollclick)
Run to: Shift
Offhand use to: RMB (right mouse button)
Parry to: Q
This is within the Mouse and WASD control scheme under Keyboard & Mouse
What happens after exiting and booting up your game for a new session is:
– Shift will reset to Offhand use, this is easily noticable because you cannot run anymore (it is my suspicion that it retains both the new and old function of particular key)
– Q will still let you parry, but holding it lets you select consumables (as if it is the consumable keybind). Selecting the new key (m3) will function as consumables as well, my suspicion again confirmed.
This issue is like a splinter in your toe. It is so small compared to the body, yet it’s range of annoyance and pain is great.
I will go as far to say that if Thomas Mahler had this issue, it would be patched at the end of the week.
I’m aware this doesn’t really fix quite a few of the issues, and the sutff mentioned, but I was just thinking for covering the “daily routine” aspect of manually re entering at the very least.
So are you saying you observed that .dat file go from default > read only (and changed keybinds+saw file reflect the new bindings) > relaunch and the file reflects the default config again?
EDIT: ahh ok that answers everything haha. Interesting, I did indeed wonder if the fact it was a .Dat file would change any functionality.
When you have the game running, in any other circumstance, you could open the file after making your changes to see if any of the keywords in respect to the changed keybindings show up/are changed. However, the fact it’s just bypassing the read only by making a new file is unlucky. Actually, come to think of it, there should be no practical difference in the formats whatsoever in Windows, whether it be .dat or.txt, so it must just be set up that way, or has multiple Hard links/directories.
So I basically rebind parry on Q button and set consumables (which was Q before) on another button… Now, if I spam the parry (Q button) after like 3-4 fast clicks my dude uses consumables. So it didnt truly unbinded it
I think I got it now… its actually not a spamm, its if you hold the Q button the quick menu for consumables appear (which is not in the settings at all) and that probably cause the use of it… its probably happening so fast in the fight, that it didnt even show that quick menu and just use the item
No your first instinct was correct, Keybinds are currently resetting whenever you close the game.
What this means is that:
Even if you have rebinded Q to parry (I do that to), it will also revert back to placing Q on consumables. Now the game is reading 2 functions on the same key.
The ui is bugged, it will show you the last key you binded a key to, but it will not actually be that key. You can test this by setting Shift to Run, restart the game and it will still show shift as Run, but not act like it anymore (it will be set to Off-hand use again).
It is a very annoying bug and has a report thread somewhere, next time you should add to that thread instead of making a new one
I’m having basically the same keybinds and issues as you. Hope they look at your post and prioritize it asap.
Also for off-topic, but still keybind related; please add the possibility to rebind “Tab” and “½” (left of 1). The more freedom to rebind keys the better.
I am a keyboard player. After I re-bind the keys and restart the game, the keys of using left-hand equipment and food will be restored to the default keys. In addition, I have a problem that when I hold down the run key, the character will move towards the mouse position. Obviously, you have set up a key to achieve this function. Why do you have to do this? I mainly use the keyboard to control the movement. Whenever I release the wasd key, the character will move uncontrollably. It makes my playing experience very bad.
and as far as movement goes i think thats just how it works, if you do not press WASD you character automatically moves towards your mouser position when sprinting. But i do not play KB&M so someone else might have to confirm.
Zerone, as Chemile0n states it is correct that the keys resetting is a bug.
The sprint towards your mouse cursor however is not. You need to hold any wasd if you want your character to go a static direction, otherwise your sprint key will serve the same function as “walk to mouse cursor”.
I hope you can adjust to this, give it a little time!