Co-op Duck/Stealth to Avoid Friendly Fire

I highly advocate for the friendly fire experience. If teammate projectiles could be dodged when going into stealth or “ducking”, that may give an option besides full rotations for every attack. Some magic skills are somewhat moot in tight quarters when playing with a friend wielding melee.

1 Like

I haven’t tried it but can’t you dodge friendly fire, given your timing is right?

Yes, you can. You can also blink past projectiles despite the spell giving no i-frames (or better yet, blink behind enemies). A few rare effects (thrown daggers/axes) also go over knocked-down players (… sometimes).

I think blocking is also a viable option, but we haven’t figured out how effective that is and if direction is relevant to blocking friendly spells.