So is the main focus for current road map progress on co-op gameplay? We don’t have a finished product but maybe we can coax more gamers to play an unfinished game together? Confusing to me. There is so much here to capitalize on, absolutely beautiful game with plenty of room for creativity. I feel like the devs should be more concerned about players getting burned out on content before ever getting to sample the final product.
I understand your point of view but following this philosophy, The game should not even be released in early access.
The devs decided to ship in the game in early access to make the most of the strengths of early access, listening to the feedback to make the game the best version of itself on release.
Devs didn’t make this decision for the money (although it obviously helps especially considering they are now an independent studio) This decision is also due to the fact that the devs have never made a game of this type (RPG).
And so there are things they still have to learn to implement correctly, because they have never done it before.
Multiplayer is one of those things, it’s something they’ve never done, and even though they try their best to make it work well, things rarely work out well the first time you do them.
For the player, early access is both an opportunity and a risk.
Buying an early access game should be done responsibly, and if a person is afraid of ruining their experience because of early access, they shouldn’t play it until Full release.
Multiplayer is one of their highest priorities, specifically because they are following player feedback. It’s the most requested feature, and obviously it’s important that they have time to define it before the full release.
I definitely am coming from a bias perspective of believing many games are not a good fit for early access. This is just a prime example. I was certainly not aware that multi-player was the most demanded feature for this title. Doesn’t seem like it would be good for it. Would love to be proven wrong.
The warning of buying early access responsibly is just silly though, maybe a bit melodramatic. All risk falls on the game developer. All the more risky if they’re charging their fans to test genres and styles theyre just dipping their toes in. If the consumer gets sick of a game, they buy a new game. A frivolous thing, a thing often done to avoid responsibilities altogether actually.
My worry is simply that this game may be a piece of art that could go fully unappreciated by many that fall off before 1.0. I’m definitely going to keep it on follow and check back when the time is right.