On “The RNG Problem, Enchantment System & Gem System” I did a rework of the negative effects:
Cursed Chipped Moon Stone
Same for all gear: Add 2 gem slots but Lose 7-5 to 30-20 Focus (based on Damage taken) each time you take Damage
Cursed Small Skull
Same for all gear: Add 2 gem slots but take 15%-10% extra damage for 10-7 seconds each time you take Damage, this effect can stack up to 4 times
Cursed Chipped Emerald
Same for all gear: Add 2 gem slots but Lose 25-17 Stamina on Focus Use
Cursed Chipped Marble
Same for all gear: Add 2 gem slots but The gem effects of this item only work when you have more than 60%-40% Health (excluding balanced gems)
Cursed Chipped Topaz
Same for all gear: Add 2 gem slots but The gem effects of this item only work when you have more than 53%-30% Focus (excluding balanced gems)
Cursed Chipped Jede
Same for all gear: Add 2 gem slots but take 30%-20% extra damage for 3-2 seconds each time you roll
Cursed Tiny Feather
Same for all gear: Add 2 gem slots but Equip Load Decreased by 6%-4% for 6-4 seconds each time you roll this effect can stack up to 4 times
Cursed Chipped Granite
Same for all gear: Add 2 gem slots but Stagger Resistance decreased by 38%-25%
I made them in such a way that they are on the same strength level so there are some that are unusable and some that are easily unignorable.
And I have also made it so that I do not punish the player just for existing, but only when he makes a mistake.
The class system replaces the attribute system not the enchantment system: PSA - An overview of the upcoming class system