Catering to casuals will ruin this game

The effect of adding difficulty options, you attract that kind of people:

What ever you’ll do, they’ll complain until the game is ruined

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Adding an effect like a red glow to the weapon is a bad idea..

First why i say this is because of the appearance of elemental effects on weapons, it would atleast be hard to see the indicator.

If they have to have an indicator then i believe they would have to think of another solution for un-parryable attacks.

In my opinion, its usually META Slaves who want these kinds of things, they want to be able to calculate everything..

However adding difficulty options is never a bad thing you should see it this way: a way to separate between easiest and hardest, or 3 different editions of the game.

Exclude certain options from Hardest

Only include certain options on Easiest

And i really would like them to move ledge protection only to Easiest..

I agree with you. If there is Easy difficulty add those things. And make the Hard difficulty for the hardcore players.

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This - I have noticed a lot of people that just read builds online always beg for things to get added just so they can do exactly what they want with little to no work. Which literally is not the name of the game.

I made a post about an idea for a 4th game difficulty as I found Unspoken kinda uninspiring and a bit too easy.

The difficult path Moon follows is the crafted experience. Which is the game mode dictates all of your experience instead of a modular/granular experience. Where players can craft it which in my opinion really ruins the devs intended vision.

I hope I can get that 4th difficulty with suggested mechanics.

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I too think difficulty option are fine.. as long there is just 2

  • intended difficulty
  • story mode

Any more than that and you turn the game into something that you can’t balance, because the “intended difficulty” now speaks to a minority

My complaint actually wasn’t necessarily about the choice of having a visual effect for parry/non parry, Nioh actually did burst counter signaling just right, it kept the skill check and turned it into something visually satisfying

My point was more like SOME people wants some combat elements to not be a skill check, their suggestions suggest that they don’t like challenge/practice

Add a visual effect if it fits the game design, not as a way to cater to that audience that just want to dumb down the game

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@RY_K

I completely agree. I believe the game should have only one difficulty.

  • intended difficulty
  • story mode

Naturally, the normal mode would include items to make the game harder or easier, as well as optional modifiers to increase the challenge even further. Perhaps even an NG+?

@Guts

Man, I have 100 hours in the game playing on the hardest mode, and it’s simply too easy. I think the problem lies in the overall balance. Since there isn’t a universal difficulty, wouldn’t you agree that anything even minimally strong on Hard becomes infinitely stronger on Medium and Easy?

For example, my build one-shots most bosses on the hardest mode, yet I feel like I’m playing on Easy, which is frustrating. If things were properly balanced, fighting bosses should at least be a challenge. That’s why I agree that having a universal difficulty would make the game much easier to balance, prevent broken builds, and align with Wicked’s original vision of having just one difficulty that would be truly challenging, while more casual players could use an accessibility/story mode.

You are free to have that opinion and im just saying that soon the “intended difficulty” will speak to the Majority..

You know when i was much younger, Games before had this Rule: to change/unlock a new difficulty you first had to clear the Game on Easy and then on Medium and then on Hard and then on Expert etc.

This is still true today for those who start at lowest Difficulty and soon hit the Expert level when they feel that they can handle it. :wink:

( Well might not be True for me i start at Harder and Die/Lose Alot but thats the kind of Learner i am, I dont care if i die its still too fun to play even if i get frustrated at times doesnt mean the game is bad it just means that i have more to learn and thats my Win )

And thats where we come in on what type of learner you are :innocent:

Well its not all about wether you are a slow or a fast learner there’s more to it.

Hi RY_K,

I see you got some pretty good discussion after your initial post, if you would please in the future add a little bit more then a plain call-out. Usually that turns volatile quit quickly.

Silas

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I really hope not, this is exactly what happened with Diablo 3 and now probably will happen with D4.

Instead, I think 3 difficulties is plenty, but further realm modifiers should be available.

Effectively, there’s 3 templates of realm modifiers, which are the recommended ways to play depending on your skill level/desired intensity, but people can customize things in their preferred manner.

If you just make more difficulty modes the debate never ends: mids ask for buffs so the can play the highest difficulty, then blasters ask for the next difficulty, etc etc

Has Baldur’s Gate not taught anything to the industry?

Just put all the modifiers in a “customise realm” tab and let people craft their own experience without having to fight each other on how the game is “supposed” to be played.

The game is supposed to be fun, we can’t dictate how others have their fun.

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Wildstar stopped existing due to catering to no-life hardcore players over casual players.

Casual players are not content locusts that consume within days and then come back demanding more or move on to the next title their discord group wants to suck the life out of next.

Casual players don’t turn games into RNG grindfests, because they don’t use games to fill their their otherwise devoid of responsibilities or relationship type of lives. They don’t need busywork because they don’t need a game to fill a void for idleness or boredom.

Casual players are the majority of the playerbase, and they pay just the same for the box price as the snooty sweat who wants to turn a videogame into a badge for social validation.

Stop using games as a substitute for a personality or normally developed identity. Games are for balanced leisure, not a second job. They are not opium dens for mediocre losers who don’t want to do anything outside games.

They are not there to sustain your insecurity or prop up your self esteem and virtual relationships.

Thankfully, realm modifiers are coming so you can idle your life away for hours on a game and do nothing else with your life if you so desire. But I suspect the reason some are against it is because feeling superior over videogame time investment and achievement is the only shot at social hierarchy they will ever have in their lives.

Casual players aren’t the type of players that consume all content within a game within a day or a few days, needing to be catered to with an endless format of content to sustain their interest in the game.

Casual players also don’t have time for RNG grindfests, as they have IRL reasons they need to spend their time elsewhere. They don’t enjoy busywork because they are looking to spend their time more discerningly on more meaningful content.

Casual players can represent a much larger majority of the player base, and they pay the same box price as hardcore players.

Casual players need balanced leisure, not a second job, in order to enjoy a video game. It is fine for developers to cater first to the broader group of players, and second to hardcore players who can still enjoy the game (if they’re so inclined) in both casual mode when the game is first made and hardcore mode when the game’s adjustments are made for the hardcore crowd.

Thankfully, realm modifiers are coming so that every player can adjust the game to their liking, instead of needing to be at cross odds with each other about how the whole game should be adjusted to only one side or the other.

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Sorry, Zenith. I don’t mean to quote/edit your post as a means of being snarky or anything like that. I only adjusted your post for the sake of giving some users something to read that makes the same points but without the tendency to put them on the defensive. I did it for the more reasonable users out there, the ones your post isn’t actually geared toward, because you make some very good points that are worth hearing.

Generally, I’m not too fond of posts/responses with such judgemental and harsh tones in public community channels such as these, as I think they’re often just uninviting for little to no reason. However, despite any nitpicking I may have in my head over the way you wrote your post, I actually think that broadly it is fair enough that we ought not focus on any flaws with your post and instead focus on the point of your post. Shame is a useful tool for adjusting bad and anti-social behavior in society, and what you are shaming in your post is the correct thing to shame. The principles of elitist hardcore players (not all hardcore players, mind, but specifically the elitist ones) are excluding and discriminatory by nature, whereas the principles of casual players are inclusive and welcoming by nature. Elitists say to keep others away from the game, while general players want more people to be able to enjoy the game with them.

So, I think both versions of your post are very worth reading. And I hope the mods won’t look too harshly on your version, because it’s largely correct. And someone needed to say it.

I do expect, however, some very immature responses to follow very soon and with great vitriol. Brace yourselves, folks. :joy:

I don’t mind your edit. It’s my preferred tone usually.

But it has been frequent enough not only in the discord and the forums that casual players are demonized, dismissed, and put down by the kind of people I generally dislike with a fervent passion. Because there is nothing worse than people with no life achievements or meaningful relationships constantly putting down those who do over videogames.

Videogames belong to everybody, not to just the sweats who go on and on about “dad gamers”, as if starting a family and contributing to society and the next generation and putting your family first is something to look down at.

And these type of people come out of the woodwork especially in the soulslike genre because they use the genre as a vehicle for social flexing, trying to make videogames a shortcut to social prestige.

They want to turn every game they touch into some frat house and throw a tantrum when they can’t exclude everybody they consider beneath them from enjoying the game.

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I’m with you on all that. Keep up the good fight!

ahah)) there is NO end-game builds based in parry-dodge mechanics. Only “nuke-boss” builds bases purely on gear, not skill.

No point of argueing about non-existant thing. You can make parry what ever you like - noone will notice)

I’m not certain that this has anything to do with catering to casuals as much as it is just human nature to complain. Someone might complain about a game aspect, given game aspect gets tweaked accordingly, and then someone complains that it was tweaked. It’s “The Man, the Boy, and the Donkey”.

As far as having a color to know if something is blockable: Prince of Persia: the Lost Crown had this, and from my experience it didn’t make the game easier. It was just a matter of knowing that trying to block won’t work.