Bugs/balance for Breach Update

Overall this patch is a mess of poor performances, bugs, and bad balance.

Invisible enemies
It happened a few times accross the game, like the twin boss being invisible the first time I fought him. But then I go down the Marin Village road, and encounter the crows … And it happens all the time now. It seems to be (mostly) the enemies called in reinforcement by other enemies.

Door for Sacrament Cemetery Key close after being already open
I have found the Sacrament Cemetery Key, and open the door for it in the Sacrament Cemetery, then kick down the bridge. This give a pretty direct access between sacrament and the forest template where the new boss here.
But after a few deaths and travels, when I cross the bridge from the forest temple toward Sacrement Cemetery, I found the door closed and locked ! It ask me the key which I dont have anymore since it has been used.
On the same kind of bug, I have one of the blob that you kill with spores respawn.

Black screen when launching
I did not having this pre-patch but now I have a black screen for several minutes when launching the game.

Lots of freeze
They are pretty random, but it seems to when a town upgrade is finished during a combat. I having less now that every upgrade has been made. Maybe the latest hotfix today changed something about it.
I still have a few time to time, when several enemies are engaging in combat.

The bear
The bear tracks you really really well, on top of being able to close the distance quite fast. Generally for large enemies that charge you, dodging them and sticking to their back is enough to give a bit of room to have the stamina replenish. Not with the bear.

The crow archer
Pretty much overtuned accross the board. The combination of fast repeated attacks, with fast projectiles, that hit like a truck, and pin you with two/three hits , and then continue to attack after pinning you down …
Something has to give in, personnally I think the timing between the attack is just too short.

Stagger
As many have pointed out, there is something off about stagger. Some enemies seems to be able to get a bit (like the wolfs), but the majority (not just the larges ones) just punish you for not being overly cautious.

Fast travel
I have made ALL the updates for sacrament, and I cant find any sort of indication on how I can have the fast travel in the house as showcased in the youtube video : https://youtu.be/CzAtYaSYZms?si=0mmL5GdEK72oK8PT&t=1100
And even with that, what every body wanted is fast travel between checkpoints not just for the latest one.

And a lot of bad/questionnable design that was already existant, and have no

and i forgot the rest, I decided to close the game and write this instead of a negative review on steam, but in this state i definitively cant recommand it.
I will drop it, and see in another year if it is better.