Buffs after fatality/rune attack do not persist after weapon swap (and more weapon swap problems)

The barrier is created when a gem Chipped Shield Emblem is applied to armor. The barrier does not reappear when leaving combat. To reappear, the item must be removed and re-equipped. Enchantments do not work
Gem:


My character has been out of combat for 5 minutes

Tested on 26140

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The % barrier out of combat gemdoes not work unless you take the armor off and then put it back on. See video

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Hello,

in my build i am constantly swaping between 2 weapons for almost each mob kill (first weapon to freeze a mob, second physical weapon to break the freeze).

Problem is that all weapon attributes which gives you a buff for x seconds (after fatality, after rune attack,…) are immediately lost when the weapon is swapped.

So i am suggesting that buffs aquired from weapon attributes (e.g. movespeed for x seconds after rune attack, stamina cost reduction after fatality,…) persist for the buff duration even if you swap weapon.

It makes the game much more fun and allows for builds where you swapping weapons during the fight.

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Hey Tomitaki,

Could you possible clip this to show us? This shouldn’t happen really.

Silas

Hi,

my main weapon (sacred edge) has these 2 buffs:

  • Stamina cost reduced by x % for 20 seconds after Fatality
  • Movement speed increased by x % for 10 seconds after rune attack

If i kill a mob with this weapon i get those 2 buffs (stamina cost, movement speed). When i switch to different weapon (2h axe), they are lost.

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That is a perfect example, I mighty appreciate it!

Escalating this now.

Silas

I have gain barrier on kill on my weapon and barrier on parry on my gloves. Whenever I create a barrier either way, switching weapon or offhand (shields in my case) makes it go away. Is this intended?

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I believe this is related to Buffs after fatality/rune attack do not persist after weapon swap (and more weapon swap problems)

and Gem Gain 10% Barrier out of Combat doesn't work - #2

I wanted to make a new topic to give visibility on how this can be abused. I can reapply the barrier while in combat simply by switching weapon/off hand, creating an infinite barrier. In this video I have put a 10% gem in each armor piece, giving me 40 hp each swap.