update
I think this comment can be ignored. I tested bow targeting on the training dummies and it felt great. I think the previous behaviour was due to human error and not being aware r3 could be used to switch targets (on steam deck).
original
I think bow targeting needs some attention, specifically, a) the distance at which the target drops and b) target prioritisation. While using a bow with a charged attack I’ve had the target drop during charge up, which I believe is due to distance from target. I’ve also had the lock-on priorise a nearby barrel over a guy with a sword.
My suggestions as I understand them are:
- Increase the range that locked targets are retailed.
- If enemies are in that range prioritise the closest enemy as the target (to avoid targeting objects).
- Potentially lock a target as the default state and use a button to cycle to the next enemy in range.