with the increased range compared to other weapons bows can cheese all bosses that have an out of reach location from where you can hit them, this is one of the more tricky locations but it can be done in places like shallows, weeping sisters and brine vault very easily
overall bows should probably have their range reduced considering you can already hit and kill most enemies before they can engage you even without any pathfinding exploits
greatly increasing the boss health regen when they can’t find a path to you would be a good thing to do in the meantime, or just make them immune to damage; this would also be less punishing for when you’re trying to fight a boss legit and they randomly start healing because you stepped on a pebble and that confused them