- Pickaxe prisoners need the input reading dodge spam adjusted down. It is really obnoxious fighting a group of 2 of those and maybe a prisoner witch while the pickaxe guy is spamming dash backs whenever it isn’t trying to shave half your head off with its multi-spin attack.
By the time you dodge an attack and want to punish you’re already having to dodge another spin or lunge, and with the tiny window and little stamina you have left they just immediately dodge out over and over.
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Heal rune feels absolutely worthless with the overnerf, it scales like garbage, it costs too much focus for what it does. With how plentiful food mats are, I will never use a Heal Rune that costs me a focus attack that could clear a group of mobs on top of healing less than even a Mushroom Soup and not even have side buffs or provide focus like fish food.
Systems becoming obsolete is NOT good. Please keep this tuning approach to Unspoken and leave viable options to the rest.
These people complaining had the option to self-handicap and not use the heal rune. Now you’ve removed the Heal rune from viability for EVERYONE by listening to the select few who want to force their perspective on perceived difficulty on everyone else when they always had a solution.
It is actually trap rune taking up your utility slots and ceases being useful past lv4. It has no scaling, and it costs too much focus for how little it heals.
A better change would have been to halve the original healing and have the other half of the heal happen over 5-10 seconds, so food is still best for burst healing, but Heal would still be a rune worth the 50 focus cost.
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Food recipes appear to have been moved off Gordon into the scribe table. Why? It makes upgrading him pretty worthless as his food offerings are way too costly (as are most vendors early game with the current cost of upgrades and infusions) to even be worthwhile.
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Certain gauntlet weapons have too short reach, the handwraps when you use a charge attack or even manage to stagger a mob or parry them will often place you at a distance where you won’t be able to even have the full window to punish as your reach is ridiculously low.
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I don’t see in current balancing how gauntlets or kick runes are worth it over 2H weapons, 1h swords/wakizashi/rapiers, bows, or even wands.
You have less reach than all those categories, you don’t attack noticeably faster than 1H swords/sabers, and on top you neither do the damage or poise damage. Rune kicks and martial attacks have poor tracking, poor reach, and inferior damage to other runes.
It seems that if you want to use gauntlets, you use Reinbach claws with lightning infusion/lifesteal, and that’s it as far as your options.
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Cloth still sucks, really badly. Even worse is upgrading it.
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In general, reaching Black Trench, I feel like my upgrade path has significantly stalled by the total scarcity of animal parts and cloth/leather. I still have some items at rank 4-6 despite having cleared all the way up to Nameless Pass, and by clear I mean doing every nook and cranny of the map before the boss for each respective map.