I love the Cerim Skyrend combo move off the run attack. The problem is it’s maybe the only weapon that has something like that. You could drop a few weapons (or make them have same move sets) and add extra moves like that to various weapons.
Or for example the Tucked Falcon run attack could be only available after doing a more simple run attack requiring another input to get the flurry attack to strike.
Also, way too many weapons have the same dodge attack as the run attack. That could use some work too.
Depends on what dodge you are using as it can be different moves for fast evade and dodge roll, fast evade has a tendency to be stuck with the Run attack, while the dodge roll gets a unique attack move that of course suits its animation, however this is not on every weapon so you will need to do some testing in order to find those weapons, its most noticable for some 2H ones, btw its not new, its an old mechanic thats been in the game since launch i guess?
(Correct me if im wrong)
(remember that its a fast evade for a reason and should be tied to the weapons run attack)
medium and heavy have the same, but i feel that the heavy roll attack is a bit fast compared to how slow its roll is, its like someone puts the roll in slowmo and then goes up to normal speed for the attack?
All in all i still agree with your suggestion it could indeed need some work/improvements
yeah there is that. I’ll need to test it out to see if there are some other moves that trigger off the run/dodge attack which is really what I think there needs to be. If you’re locked into a different run/dodge attack based on weight class that’s fine but give us combo moves off those other moves. Or even when doing normal attack give us more agency to do different move attacks based on player input.
Example:
If you press attack 3 times you get slash, slash, whirl slash. Some weapons allow slash, charge attack, slash. run attack/dodge attack is a lunge.
Add extra moves off the run/dodge attack-so you perform a lunge then perhaps an evade move or a weapon that only has a charge attack if done after a run/dodge attack.
This could also be done as a hold attack after your normal 3 button attack. So slash, slash, whirl slash-special evade move. It shouldn’t have special knockback/knockdown benefits-that should be reserved for rune attacks. It’s more a positional option or could have special effects like inflict bleed.
I think the issue is multifaceted since not only are move sets sometimes different, some move sets are outright superior to others. For example, the False Truth Staff has a much faster move set than the Pinwheel Staff for the exact same damage, stamina cost, and stance damage. It has multiple multi hit moves that each hit for the same damage as a single light attack of the Pinwheel and generate the same Focus as welll.
Overall, the weapon categories needed to be reworked from ground up and rebalanced. Rapiers got mega nerfed in the Together Update with move sets that are slower than harder hitting weapons and received no damage increase or focus generation improvements for example.
Doesnt False Truth Staff deal Plague DMG
While Pinwheel deals Physical DMG
False Truth have more attack moves in its attack combo, i believe the reason for why it has a faster move set is probably because it can Charge almost every attack move in its attack combo?
(Its Just my guess)
The reason for why i use Pinwheel instead is simply because it looks cooler and its more simple to use ^^
Both deal Plague damage. Also even if it can charge every attack, that makes it even better. DPS is just a lot higher with False Truth due to each attack doing same damage as Pinwheel, but being 2x faster, including a rapid 3-hit combo.
If Pinwheel did Physical, at least you could use it to break Frost xD.
I dont think there needs to be balanced persay as long as damage output is controlled. False Truth is a higher tier weapon and should be better. There will be staves that are Tier 6 that will likely be even better.
It’s more about variety. Some weapons currently are very samey and thus uninteresting. This could be because they are all lower tier and we just need to wait for 1.0 to really have a proper discussion, ie, we may be using completely different weapons once the full game releases and it’s all a pointless discussion.
That sounds like a bad idea IMO. Technically you can get Pinwheel to drop at Level 30 and then it would have Tier 3 requirements so I’m not sure that point makes sense.
Also, it seems like the game would be filled with redundant staves at that point, which is terrible game design. Anyone upgrading the Pinwheel they got at Level 5 would be playing with a sub optimal weapon making the ideal strrat to just wait for better drops than invest in weapon upgrades.
Well you could remove the stat requirement, which is probably going to happen with the class system.
It is NORMAL to change weapons as you go through the game, that’s kind of the point of ARPGs.
Pretty much all of my characters end up with a different weapon than I started with once I hit endgame. I even have multiple weapons to change things up with different movesets.
In the end you should choose the weapon that has the moveset you like. They shouldnt all be the same and equal, that takes the point away of having all of these diffferent weapons, otherwise they are just skins.
Sorry, a weapon you get at level 1, IMO shouldn’t be as good as a tier 6 weapon. THAT is bad game design. Makes all of the stuff you find pointless to pick up.
If you invested in resources to upgrade it, it should be as good as a Level 12 weapon, else crafting and upgrading is pointless.
Also, having upgrade levels already means weapons are weaker and stronger, making them have sub optimal movesets just adds redundancy. Would be better to have fewer weapons than a bunch of weapons that fall off after a certain point, also feels like a waste of artwork.
That’s actually a key criticism of ARPGs and even souls games where some weapons are totally pointless compared to others (think Iron Ball vs Star Fist in Elden Ring).
They arent pointless, they are part of the journey. And being able to upgrade them keeps them competitive but not best in slot. The point is there should be something to look forward to that you can pick up further along the game.
If you don’t understand that concept I don’t think we can come to an agreement.