Autoaim from bots needs a nerf

The speed at which mobs can rotate to throw something at your or slam a giant weapon into you is way to fast. Their spin sensitivity needs to be turned down a bit. Also the fact that throwables from the mobs are heat seeking is way too much, if you try and dodge as they throw it just hits you anyways.

The placement of ranged mobs also needs revising. The fact you have grenade throwers and crossbowmen sniping you from a platform separated by a tightrope/narrow log/wooden beam is deeply obnoxious, since you can’t sprint or you’ll likely fall to your death, and if they hit you they stagger and knock you back anyways.

If that’s going to remain the case, then players’ parry needs to change to a much more generous longer window while balancing on narrow paths so you can actually parry/deflect ranged attacks while doing a balancing walk across narrow terrain you clearly are unable to dodge or sprint in.

I too noticed that the power of ranged enemies significantly increased from the previous version. As of now all the ranged enemies instantly become my priority target the moment I see them, and they feel like a big threat that needs to be handled with caution. I’m playing with wands so I have ranged attacks too, but it feels like they have supremacy when playing from the distance.

I don’t know if I find it frustrating or too difficult, but it’s a big change from the previous update and I’ve had to change a lot my approach to them.