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the armor pieces that completely lack plague resistance are completely useless, since they do NOT compensate for this huge weakness in any way
is this some sort of oversight (and those armor pieces should have some plague resistance) or are those armours just designed to never be used by anyone?
Example: craftable Ashen Knight set
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Plague res also comes as an affix on gear mind you
and?
What if i want to use gems and mastercrafted gear? then i will just run around with 0 Plague resistance since rings almost never have it? Or am I now supposed to make up for the 0 plague resistance by wasting affixes on resistances that no other armor (that has base plague resistance) has to use?
Why would I ever do that when I can just pick up a different armor that has the same stats WITH plague resistance?
There is ZERO reasons to use armor that dosnt have plague resistance since it dosnt offer anything to compensate for this huge weakness. So there needs to be a buff to other stats of those armours or they need the plague res added, otherwise noone will ever use it (and thats a shame cause some of them look good).
I guess you’ll just have to make that determination for yourself like with any gear combinations.
That said aesthetics are a nice touch. Thomas has said no transmog to keep armor theme/identity but I don’t see the harm in transmog for armor of the same weight class.
Are the pestilence zones applying plague damage without telling us? Maybe that’s why I was getting roflstomped by basic mobs in that area with 250hp and 1000 armor.
It’s on purpose, it’s to make heavy armor have a weakness and not be straight up better than light armor. It’s by design. If you want to patch up that weakness you need to pay with enchantments or rings, etc…
Just like lighter armor lacks physical resistance it needs to compensate for it or solve it in other ways.
So no, Armor without plague resistance is not useless.
Ok but I was getting mauled by the witch twirling. Are all of their hits ‘plague’ damage when in the Pestilence zone? If so it wasn’t clear to me. The entire campaign is showing purple explosions and whatnot being plague damage. Twirling witch should be physical damage, IMO. If you want to make her fireballs purple and therefore plague I’d be fine with that as a visual cue.
Pretty sure damage calculations are just broken.
Look at this video of a guy testing cloth vs. mesh armor.
There is literally no difference in damage taken, which makes me think either the armor penetration hotfix didn’t properly go through, upscaled areas are not calculating damage correctly, or certain enemy mobs have hidden armor ignore features like the spear enemies.
This is all seemingly physical damage. And it’s inconsistent because at lv18 my mage sure as hell noticed a huge difference equipping the cerim helm vs. damage intake when he was using the cleric helm instead.
no, all other heavy armors i have seen HAVE pestilence resistance
it is just select few armor sets that dont have it
if you go to the tailor lady she has light armor pieces that also lack pestilence resistance, explain that
why those light armors dont have it? and what do they give to compensate for thsi weakness in comparison to other light armours? (spoiler, nothing)
Because the thinking was that if you’re using light armor you’d be mildly competent enough of a player the be able to dodge plague damage which comes mostly in the form projectiles and AOE.
Then they decided to mess with dodging to further simplify the game for more ARPG bots to buy it and now nothing makes sense anymore.