hello
I would like to share and suggest my ideas for game planning.
First of all, I would like to thank Moon Studio for making the game.
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Each monster has an aggro gauge, so when the aggro gauge accumulates,
Attack a village and the protagonist must have content to protect the village and home.
(When a monster attacks a small village - 10, mid-boss - 30, when 100 is accumulated, the monster goes to the village.
attacking system)
(Rescue NPCs defending the village and defend the village cooperatively when online
Unique technical support for each NPC) -
If you do not open the number of NPCs and their functions from the beginning, you can unlock them through quests.
I hope so. (Quest to obtain buildings, materials, and NPCs)
…thanks