Aggro system for the wicked


I would like to share and suggest my ideas for game planning.

First of all, I would like to thank Moon Studio for making the game.

  1. Each monster has an aggro gauge, so when the aggro gauge accumulates,
    Attack a village and the protagonist must have content to protect the village and home.
    (When a monster attacks a small village - 10, mid-boss - 30, when 100 is accumulated, the monster goes to the village.
    attacking system)
    (Rescue NPCs defending the village and defend the village cooperatively when online
    Unique technical support for each NPC)

  2. If you do not open the number of NPCs and their functions from the beginning, you can unlock them through quests.
    I hope so. (Quest to obtain buildings, materials, and NPCs)


1 Like